2nd Airdrop, Card Update, & New Rulesets

2nd Untamed Airdrop - Gloridax Guardian

The Guardians are chosen from the largest and most ruthless of the Gloridax Armed Forces. They are the keepers of the most dangerous criminals in the Splinterlands. The massive axes and swords of the Gloridax Guardians are mostly designed to intimidate their prisoners into quiet submission.

The second Untamed airdrop will be available later this week, and as you know it will be the Legendary Dragon Splinter card - the Gloridax Guardian! His huge axe gives him Reach, he makes a great back-up tank with the Shield ability at level 2, and then at max level he becomes the first and only Dragon Splinter card to have the Protect ability!

Only packs purchased through the website on or before November 27th, 2019, as well as any packs from the recent crowdfunding campaign will be eligible for the second airdrop and the odds of picking one up in the airdrop will be the same as for the Diamond Dragon.

Gremlin Blaster

We have received a lot of feedback about the Redemption ability possibly being too strong, but one case where it was definitely an issue was with the recently released Gremlin Blaster. A low mana cost Neutral card getting Redemption at level 1 was, in retrospect, clearly overpowered and needs to be adjusted asap.

As a result, the Gremlin Blaster card will be changed to the stats/abilities shown below at approximately 9 am EST tomorrow - Tuesday, December 17th. We will continue to monitor win rates for the different cards and Splinters as more people level up and play with the new Reward and Untamed cards to see if anything else needs to be adjusted in the future.

New Rulesets

We also have the following 4 new rulesets that we plan to add into the game over the next week or so. Let us know what you think of them, and feel free to suggest your own ruleset ideas in the comments!

Lost Magic - Monsters with Magic attack may not be used in battles.

Close Range - Ranged attacks may be used in the first position in battles.

Even Stevens - Only Monsters with even Mana costs may be used in battles.

Odd Ones Out - Only Monsters with odd Mana costs may be used in battles.


Stay tuned for more updates from the Splinterlands!

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These new sets are intriguing. I like the Only Even/Only Odd idea, who have thought of this?!

Changing the Gremlin Blaster was the wrong decision. Redemption must be limited to one damage. The early buyers of the card are now at a disadvantage. All redemption cards are too strong! Many people have said before release that the ability is too strong.
That was more than obvious.

Agreed! (see my comments)

3164 Packs to go before the next card is dropped.

Glad I sold my Gremlings for 1.5$ each already :D

Oh yes! Now it's a characterless card. Way to much mana for this little effect.

If we want to nerf Redemption, maybe give a few ranged cards Enrage.

Brilliant balance act!

Dislike the rule sets, why build decks worth thousands just to have new rules pop up seemingly out of no where ensuring you cant play your cards, so frustrating.

I like the first and second ruleset, but the other two have no meaning to me. We have already the low mana games but allow or not a card to be played in a match due to its mana being odd or even, is a little too much...

allow or not a card to be played in a match due to its mana being odd or even, is a little too much...

Why is this any different than limiting the cards that can be played by their attack type or anything else? The idea of the rulesets is just that you have to think and use different cards for every game.

If the game is too complicated, then people stop playing such a game.
Previously, I could explain to my friends how to play this game in 10 Minutes, but now I can hardly understand the rules and the crazy number of cards.

Tell that to Path of Exile players.

I do not see this game in stores and my friends do not play it. This is my first time hearing about her. Either this game has poor advertising or it is complicated and only freaks play it.

5 year olds can learn this game easy, I don't see how new rulesets are complicating the game, it just makes it more dynamic. If you want something static, play chess I guess... Oh wait thats a complicated game, lol.

"crazy number of cards"
??
You don't play card games much, do you?

It is mostly freaks like me playing at the moment but the game doesn't even have an app yet. This is like a pre-release. You should judge how well its doing several months after the apps are out and the advertising has started.

I'm just going to grab Eldritch Battery and Chaos Innoculation. What could go wrong?

Ruleset ideas:

Civil War: Only neutral monsters may be used in battle

A rare occasion: Only rare monsters and summoners may be used in battle

Enchanted arrows: arrows go through armor like magic

Thunderstorm: All flying monsters take 2 magic dmg each round

Russian Roulette: A randomly selected monster dies each round

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Happy to see the Gremlin Blaster being quickly changed, though it was very foreseeable that it was a problem. Several people (including me) voiced concern when the card was first previewed.

However, there are still concerns about Redemption being overpowered, at least with regards to the Cursed Slimeball. I hope the Steem Monsters team continues to monitor the mechanic and the Slimeball.

Like the odd/even rulesets. Though I can see them being problematic in, say, Alpha-only tournaments.

The "no magic" one was inevitable.

However, in the past, new rulesets were temporarily weighted so they were more common so that players could get exposed to them. Can we please NOT do that with Lost Magic and Close Range? With the two of those, it would just overemphasize Ranged (as if Rennyn and Selenia aren't strong enough as is) for several weeks.

I hope the Steem Monsters team continues to monitor the mechanic and the Slimeball.

You're part of the team now, so please help monitor the mechanic and the Slimeball :-)