SKINCOIN | CRYPTOCURRENCY FOR eSPORTS INDUSTRY
All About SkinCoin
Today, gamers use CS:GO and Dota 2 skins (virtual weapons and ammunition) as the currency for betting on gambling and betting sites. Players make bets on a team victory or use skins for betting on roulette, jackpot and other gambling sites accepting skins. The market share exceeded $7 billion in 2016.
Skins are items that generally can range in value from a few cents to thousands of dollars. Game developers don’t allow skins to be exchanged for cash (only game credit), but secondary markets do allow players to convert skins to cash.
As per analytics of Eilers & Krejcik Gaming and Narus Advisors, about 40% of the total 5 billion market in 2016 were betting on the results of cybersport matches and tournaments. Player wagers his skins on winning his team.
Press About Skins Market
This diversity is one reason why skin gambling handle is so much larger than esports cash gambling handle. But even after adjusting for that difference (i.e., comparing skin-based esportsbook betting to cash-based esportsbook betting), skin gambling is still some six times larger than cash gambling. In terms of market participants, the skin gambling industry grew quickly from a handful to hundreds of sites in the course of a year. The vast majority of those sites were variations on the basic jackpot product theme. Ultimately, we believe the bulk of handle in the skin betting industry was generated by roughly fifteen sites.
SKIN GAMBLING (c) CHRIS GROVE
Partner, Narus Advisors
Now players spend in Dota 2 in total of just over 11 billion hours per day, whereas in CS: GO this figure is about 8 billion hours.
According to Steam Spy, the game Dota 2 has more than 99 million Steam users, and in the last two weeks, about 9.5 million users have launched the game. 23.5 million people own CS:GO, of which 8.8 million users ran it in the same period.
Skins Market Size
ICO end: 21 July 2017 12:00 UTC
Minimal Goal to start: 5000 ETH
SKINCOIN for distribution: 600 000 000 (100 000 ETH)
Token Exchange rate: 6 000 SKINS : 1 ETH
Currency accepted: ETH ONLY
Minimum transaction amount: 600 SKIN (0.1 ETH)
Maximum transaction amount: 18 000 000 SKIN (3000 ETH)
Total token amount: 1 billion (SKIN) tokens.
~ 600 million tokens will be available to fundraisers.
~ 300 million will remain in the SKINCOIN Foundation until the official exchange is launched, the tokens will be exchanged for game skins at the market rate, and will also be used to form a stable market and further development over the next five years.
Tokens shall be stored on a wallet with multi-signatures.
~ 100 million will be distributed among team members.
Skin Diagram
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