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RE: DOOM (2016) Review: An Unexpected Masterpiece
I haven't had the chance to play any of the Doom games after the original trilogy. One of the things that kept me coming back to play the originals was the massive number of WADs that the Doom modding community had put together; I'd have hours of fun by combining a map megawad with a weapons megawad and playing through that.
However, the impression I'm getting is that with the new 2016 Doom, modding is limited to the SnapMap feature, which seems to limit potential creativity. (At the very least, it sounds like weapon WADs or their equivalent would be impossible.) My question for you is: can you compare or assess the popularity of this Doom to the original trilogy as far as the modding community is concerned?
In terms of general creative freedom, players are definitely very limited with what they can use. The developer understands the importance of mods to a lot of players, but I think they didn't really have mods in mind as much compared to ensuring the singleplayer and multiplayer would be a worthy successor to the originals.
I wouldn't be surprised if the next game (it's safe to say that given the success of DOOM 2016 that there will be another) had additional features for modders to use, thus giving them more freedom.
I'm sure most major fans of mods will for now just go back to the originals.