brundlethwaite (58)in #houdini • 4 years ago • NoneKineFX IK/FKMatchingGetting your FK bones to match the IK is very important when animating a rig. Here I create a system to achieve this.brundlethwaite (58)in #houdini • 4 years ago • NoneKineFX Troubleshooting Transforms (Improving the Dog Leg Rig)KineFX makes it a lot easier to visualise the rig. Here I update the basic Dog-leg rig and discuss some of the…brundlethwaite (58)in #houdini • 4 years ago • NoneKineFX 3 Bone LegsThis is a short examination of very basic IK setups for 3 Bone legs.brundlethwaite (58)in #houdini • 4 years ago • NoneBuilding a Simple Houdini Engine ExporterOne of the most time consuming aspects of working with Houdini Engine is moving HDA to the correct directories. In…brundlethwaite (58)in #houdini • 4 years ago • NoneKineFX A abasci Curve RigHere we implement a basic spine using the Rigging VOP node.brundlethwaite (58)in #houdini • 4 years ago • NoneExperimenting With Muscle Systems In KineFXRecently I was asked about muscle systems in kineFX. There is currently no native implementation of a muscle system…brundlethwaite (58)in #houdini • 4 years ago • NoneKineFX Building The HDAIn this video we create an HDA for the rig and connect the controls so that we can manipulate the rig without the need…brundlethwaite (58)in #houdini • 4 years ago • NoneKineFX A Simple IK/FKThis video covers a very basic IK/FK system in KineFX.brundlethwaite (58)in #houdini • 4 years ago • NoneA First Look At KineFXAn overview of the basic rig setup in KineFX.brundlethwaite (58)in #houdini • 4 years ago • NoneHoudini: Installing The ProRender Plug-in (Windows)ProRender is a GPU accelerated path-tracer. It is free and open source and comes with a plug-in that integrates it…brundlethwaite (58)in #houdini • 4 years ago • NoneMy Auto-rigging courseI have released a basic auto-rigging course on Udemy. It is based off the system I made for my game, this system will…brundlethwaite (58)in #houdini • 4 years ago • NoneHoudini - Getting World And Local Positions In Expressions In The Object ContextThis might be a little esoteric but it is something which is pretty fundamental to rigging. This is one of the more…brundlethwaite (58)in #housini • 5 years ago • NoneHoudini Basic Intersections Part 4The intersection will now allow for and arbitrary number of roads.brundlethwaite (58)in #houdini • 5 years ago • NoneHoudini Basic Intersections Part 3This was a bit of a mess and everything that could go wrong went wrong,brundlethwaite (58)in #houdini • 5 years ago • NoneHoudini Basic Intersections Part 2Sorry for the delay our internet was down (cable theft).brundlethwaite (58)in #doodles • 5 years ago • NoneCharacter Bible Updates 1/4/20brundlethwaite (58)in #doodles • 5 years ago • NoneCharacter Bible Updates 30/3/20brundlethwaite (58)in #houdini • 5 years ago • NoneHoudini Basic Intersections Part 1Making the most stripped down road intersections I can think of.brundlethwaite (58)in #toonboom • 5 years ago • NoneToonboom Rig 02 - Turnaround Cleanupbrundlethwaite (58)in #doodles • 5 years ago • NoneCharacter Bible Updates 27/3/20