smjn (53)in #hive • 5 years agosteemCreated with Sketch. • NoneSqueak slam shut Lights out. Moved to Hive.io . Game development using web technologies. Spelmakare.se Discord…smjn resteemedglory7 (80)in SCT.암호화폐.Crypto • 5 years ago • NoneMy understanding and thoughts regarding this ongoing witness battleSince the recent top 20 witness battle has started, I have received many messages asking my actions and rationales…smjn resteemedbuildteam (72)in #buildteam • 5 years ago • NoneBUILDTEAM PSA: Calling on the Steem Community to Vote Witnesses! ATTENTION ALL STEEM USERS The Steem blockchain is under siege by fake witnesses voted in by centralised stake during…smjn resteemedthecryptodrive (70)in #steem • 5 years ago • NoneLiberty: The Fantabulous Emancipation of One Steem BlockchainFlying in the face of Steem's original launch on Independence Day in 2016, Steem began the spiral to losing its…smjn (53)in #gamedev • 5 years agosteemCreated with Sketch. • NoneInspiring work flowI've been continuing work with improving the test art and making the path from creating an asset to viewing it in game…smjn (53)in #gamedev • 5 years agosteemCreated with Sketch. • NoneBetter programmer artFor the past week I've been working on updating the test art to have something that is more representative of an…smjn (53)in #gamedev • 5 years agosteemCreated with Sketch. • NoneSwift and direct development setupHaving a swift and direct development setup is crucial. Preferably it should be possible to edit code or assets in a…smjn (53)in #smjnblog • 5 years agosteemCreated with Sketch. • NoneChanged from busy.org to SteemPeak.comSince I started using Steem almost two years ago I have been using busy.org , I found it to have a better user…smjn (53)in #dtube • 5 years agosteemCreated with Sketch. • NonePWA EXpanse: UpgradedPWA Expanse is my game development project to create a template for using Preact-cli , Preact , Bulma and…smjn (53)in #development • 5 years agosteemCreated with Sketch. • NoneUpgraded websiteGot back to web development a while ago and started by updating the dependencies and development tools for my…smjn (53)in #gamedev • 6 years agosteemCreated with Sketch. • NoneLet there be light!Last week I explored lights in Phaser 3 (and also pathfinding, leaving that for the next post). There is built in…smjn (53)in #gamedev • 6 years agosteemCreated with Sketch. • NoneColorful debug graphics no2Stuff this week: Lights and path finding!smjn (53)in #gamedev • 6 years agosteemCreated with Sketch. • NoneSave, load, save, load then repeatAs the title says... most of the week was spent working on saving and loading. I've done save/load once before, I did…smjn (53)in #gamedev • 6 years agosteemCreated with Sketch. • NoneExplosive loading bugsWorking on save/load for game and not yet done with support for loading objects created in script. Duck for cover…smjn (53)in #dsound • 6 years ago • NoneGame itA piece of music I've been using in an example project for a boiler plate project for creating games using web tech.…smjn (53)in #gamedev • 6 years agosteemCreated with Sketch. • NonePhaser mattersManaged to get lots done the past week. Starting of with the minor things. Added env vars. Now any debug stuff can…smjn (53)in #dtube • 6 years ago • NoneProgress PWA: Responsive menusThis week I've been working on making a menu that transforms to fit any sort of screen ratio and size. The idea of…smjn (53)in #gamedev • 6 years agosteemCreated with Sketch. • NoneProgress with PWAAfter I finished the new web site I have continued working with Preact and my preact template . I created…smjn (53)in #development • 6 years agosteemCreated with Sketch. • NoneNew websiteFinally the new website for spelmakare.se is live. I started on this project two months ago and after a month it…smjn (53)in #development • 6 years ago • NoneExternal modules without bundling in typescriptLast week I finished the Preact-cli template and this week I begun on a project to make use of that template. I've…