MeowMeowBeenz - Alpha Blue currency
Courtesy of Community; season 5, episode 8
If you're not aware of the financial meltdown and economic overhaul that took place on stardate 23.111/54, here's your chance to get caught up.
Now that we're all on the same space page, let's have some fun with numbers...
- Every character will determine their MeowMeowBeenz rating by rolling 1d4. If you roll a "4" result, roll the die again. If you get another "4," then congratulations! You're actually a 5 (it's really difficult to reach 5 status).
- However, if you'd rather roleplay the initial interactions that will lead to your eventual rating, that's fine, too.
- Ratings are also color-coordinated and individuals are encouraged to wear the same color as their current MeowMeowBeenz rating (though it is not mandatory... yet). There are as many outfit color options as the rating represented: 1's are gray, 2's are yellow and pink, 3's are orange, red, and purple, 4's are green, egg-shell blue, cream, and silver, 5's are dark blue, black, white, lavender, and gold.
- Not only is paying for sex more costly, a lot of potential partners (i.e. women) won't have sex with a dude of a lesser rating than themselves. There's a 2 in 6 chance that a female will overlook a hypothetical mate's MeowMeowBeenz number when it comes to sex.
- The opposite is also true. Women will attach themselves to a sexual partner who has a higher rating than themselves. There's only a 2 in 6 chance that a female will refuse the advances of someone with a better MeowMeowBeenz rating than their own.
The MeowMeowBeenz Economy
Purchase Example | Costs | What To Roll |
---|---|---|
A 5 wants to purchase a milkshake | FREE | If it would be under 10 credits, don't roll anything. |
A 4 wants to buy some premium nyborg | Cheap | 2d12 credits. |
A 5 wants to book passage to New Alderaan 2 | Fairly inexpensive | 1d3 x 10 credits. |
A 1 wants to purchase a lap dance | Not cheap | 2d20 credits. |
A 2 wants to buy some premium nyborg | Moderately expensive | 1d3 x 100 credits. |
A 3 wants to hire an assassin | Expensive | 2d6 x 100 credits. |
A 1 wants to hire a bounty hunter | Horribly expensive | 1d3 x 1,000 credits! |
A 2 wants to buy his own starship | Fuck off! | 1d3 x 10,000 credits! |
Want an inexpensive softcover of my sleazy space opera RPG Alpha Blue? Get it here!
Hope you enjoy,
VS
Idea:
;) I like where this is going.
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Does the value of the currency itself, fluctuate?
But of course!
In real time?
"What's the cost?"
"X.033"
Roll
"Damn, it's now worth X.032" <-- this actually happens with crypto.
Or someone could wind up with 2 for one deal.
What would be the mechanic for that?