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RE: CGI in movies: a short history

in #art7 years ago (edited)

I am very much enjoying your posts. I spent several years in Second Life. It is indescribable what it's like to walk through the environments created there. It is even more difficult to describe what it's like to create art that people walk through every day. I left around the time mesh was coming in. The platform itself had so many issues. Without a platform, I had no motivation to keep learning the 3d craft. Well that and I just needed a big rest from the whole experience. But between your posts and, the fact that while I'm sitting at the computer to write every day, right across the desk from me, my 3d mouse is taunting me, I'm feeling rather intrigued. Besides, my 3d mouse is saying it's tired of being just a prop for my webcam ;-)

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Thank you for your comments.

I never tried second life but was fascinated by the concept.
Break out your 3D mouse, working in 3D is not as challenging as I once was.

As 3d Fan you need to have a look on the new projects for virtual reality High Fidelity and Sansar . @marillaanne and @gmuxx