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RE: Turning Teddy Into a Game-Ready Character + An Announcement
What I always do is...
- Add > Armature > Human metarig. Then I have the pre-made human rig, complete to the facial features as well. There are animals rig too.
- Adjust the bones to the character.
- Parent the character to the rig and choose > With automatic weight
- Do some weight paint cleaning
Am I doing this wrong? Or rigging and weight painting really are the testaments to your patience? ._.
After 2 you need to:
Then make sure to select the generated rig, then do 3 and 4.
You can delete the metarig or move it to another...whatever they're doing for layers now.