You are viewing a single comment's thread from:
RE: Sculpting an Ear in Blender 2.80RC
That’s me, beast mode with the sculpting, planning what’s that 😅 though I could sculpt from a cube (or it’s a ball in 3dC) with no drama, 3dC has issues with thin areas especially across the mirror plane (dorsal spines for a vaporeon were giving me particular issues here, and so did wing membranes in one if my Dragonkin characters), I don’t remember what Blender did or why, just remember a huge mesh tumour forming inside the mesh when I was sculpting horns 🤣 it was at that point I was like yep dynatopo is both awesome and troublesome 🤣
Haven’t had that particular drama with 3dC yet, it just doesn’t seem to like being smooth after a while 🙄
Good luck with the workflow finding! 🙃
Posted using Partiko iOS