“Wires” - Collaborative Art Project (@everlove)
Seeing @everlove's collaborative art I decided to join. I wanted to take upon this challenge to see if I can still create beautiful images now that I'm without a powerhouse of a PC (I used to be on a 8 hyperthreaded 2.4Ghz machine).
The design progress
The image looks like it has made major steps from the original that @everlove posted. But the opposite is true.
For this image i just opened up Houdini (my main tool of use) and started playing around. It fuels me creatively and also learns me more of this complex piece of software. Lately I am very much into geometry manipulation and tried to get a fast result with limited rendering capability. Hence wires...
I start out with a grid and project the image onto the points. The "wires" are already created for me and just need to get the color onto the wires.
I give the the lines some height difference to create an interesting landscape. The height of the little bumps are determined by amount of red, green and blue of the original image. After the height (displacement) adjustment I smooth out the geometry.
Nothing interesting here, I just blur the image until I have more uniform colors.
Get up really close with the camera, add some lights to your scene and you end up with your Tron like landscape.
If you missed my last post on my 3d Pyrotechnics study... It's here.
Watch my videos on steemspeak.com!
Yay! You joined in the play!! So fun to see the approach with which you transformed my photo. Awesome work @thebatchman. Can't wait to see what you come up with next. The next collaboration coming soon.
Thank you @everlove. Can't wait until the next one :)
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Great work. I have tried a couple of times to pick up Houdini... sops vops ??? I may be making it harder than it is. Keep up the good work.
Sops Vops CHops Rops Dops and yes even Cops. Haha yeah the terminology goes all over the places, but actually make sense once you know the abbreviations :)
I am sort of getting it after a couple of tries. Channel Opss etc. I played a bit with the HOT toolset for water dynamics. Then just used Real Flow.
Funny, I followed that exact same route when I started doing dynamics. In hindsight, If you really want to do dynamics and full FX work skip directly to Houdini.
@thebatchman hi, it's been almost a month
write again :)
btw than you for your support
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