Artificial Intelligence Preprint | 2019-07-11

in #artificial5 years ago

Artificial Intelligence


Unsupervised Data Augmentation for Consistency Training (1904.12848v2)

Qizhe Xie, Zihang Dai, Eduard Hovy, Minh-Thang Luong, Quoc V. Le

2019-04-29

Despite much success, deep learning generally does not perform well with small labeled training sets. In these scenarios, data augmentation has shown much promise in alleviating the need for more labeled data, but it so far has mostly been applied in supervised settings and achieved limited gains. In this work, we propose to apply data augmentation to unlabeled data in a semi-supervised learning setting. Our method, named Unsupervised Data Augmentation or UDA, encourages the model predictions to be consistent between an unlabeled example and an augmented unlabeled example. Unlike previous methods that use random noise such as Gaussian noise or dropout noise, UDA has a small twist in that it makes use of harder and more realistic noise generated by state-of-the-art data augmentation methods. This small twist leads to substantial improvements on six language tasks and three vision tasks even when the labeled set is extremely small. For example, on the IMDb text classification dataset, with only 20 labeled examples, UDA achieves an error rate of 4.20, outperforming the state-of-the-art model trained on 25,000 labeled examples. On standard semi-supervised learning benchmarks CIFAR-10 and SVHN, UDA outperforms all previous approaches and achieves an error rate of 2.7% on CIFAR-10 with only 4,000 examples and an error rate of 2.85% on SVHN with only 250 examples, nearly matching the performance of models trained on the full sets which are one or two orders of magnitude larger. UDA also works well on large-scale datasets such as ImageNet. When trained with 10% of the labeled set, UDA improves the top-1/top-5 accuracy from 55.1/77.3% to 68.7/88.5%. For the full ImageNet with 1.3M extra unlabeled data, UDA further pushes the performance from 78.3/94.4% to 79.0/94.5%.

RL-RRT: Kinodynamic Motion Planning via Learning Reachability Estimators from RL Policies (1907.04799v1)

Hao-Tien Lewis Chiang, Jasmine Hsu, Marek Fiser, Lydia Tapia, Aleksandra Faust

2019-07-10

This paper addresses two challenges facing sampling-based kinodynamic motion planning: a way to identify good candidate states for local transitions and the subsequent computationally intractable steering between these candidate states. Through the combination of sampling-based planning, a Rapidly Exploring Randomized Tree (RRT) and an efficient kinodynamic motion planner through machine learning, we propose an efficient solution to long-range planning for kinodynamic motion planning. First, we use deep reinforcement learning to learn an obstacle-avoiding policy that maps a robot's sensor observations to actions, which is used as a local planner during planning and as a controller during execution. Second, we train a reachability estimator in a supervised manner, which predicts the RL policy's time to reach a state in the presence of obstacles. Lastly, we introduce RL-RRT that uses the RL policy as a local planner, and the reachability estimator as the distance function to bias tree-growth towards promising regions. We evaluate our method on three kinodynamic systems, including physical robot experiments. Results across all three robots tested indicate that RL-RRT outperforms state of the art kinodynamic planners in efficiency, and also provides a shorter path finish time than a steering function free method. The learned local planner policy and accompanying reachability estimator demonstrate transferability to the previously unseen experimental environments, making RL-RRT fast because the expensive computations are replaced with simple neural network inference.

Graph Neural Networks: A Review of Methods and Applications (1812.08434v4)

Jie Zhou, Ganqu Cui, Zhengyan Zhang, Cheng Yang, Zhiyuan Liu, Lifeng Wang, Changcheng Li, Maosong Sun

2018-12-20

Lots of learning tasks require dealing with graph data which contains rich relation information among elements. Modeling physics system, learning molecular fingerprints, predicting protein interface, and classifying diseases require a model to learn from graph inputs. In other domains such as learning from non-structural data like texts and images, reasoning on extracted structures, like the dependency tree of sentences and the scene graph of images, is an important research topic which also needs graph reasoning models. Graph neural networks (GNNs) are connectionist models that capture the dependence of graphs via message passing between the nodes of graphs. Unlike standard neural networks, graph neural networks retain a state that can represent information from its neighborhood with arbitrary depth. Although the primitive GNNs have been found difficult to train for a fixed point, recent advances in network architectures, optimization techniques, and parallel computation have enabled successful learning with them. In recent years, systems based on variants of graph neural networks such as graph convolutional network (GCN), graph attention network (GAT), gated graph neural network (GGNN) have demonstrated ground-breaking performance on many tasks mentioned above. In this survey, we provide a detailed review over existing graph neural network models, systematically categorize the applications, and propose four open problems for future research.

Material Based Object Tracking in Hyperspectral Videos: Benchmark and Algorithms (1812.04179v5)

Fengchao Xiong, Jun Zhou, Yuntao Qian

2018-12-11

Traditional color images only depict color intensities in red, green and blue channels, often making object trackers fail in challenging scenarios, e.g., background clutter and rapid changes of target appearance. Alternatively, material information of targets contained in a large amount of bands of hyperspectral images (HSI) is more robust to these difficult conditions. In this paper, we conduct a comprehensive study on how material information can be utilized to boost object tracking from three aspects: benchmark dataset, material feature representation and material based tracking. In terms of benchmark, we construct a dataset of fully-annotated videos, which contain both hyperspectral and color sequences of the same scene. Material information is represented by spectral-spatial histogram of multidimensional gradient, which describes the 3D local spectral-spatial structure in an HSI, and fractional abundances of constituted material components which encode the underlying material distribution. These two types of features are embedded into correlation filters, yielding material based tracking. Experimental results on the collected benchmark dataset show the potentials and advantages of material based object tracking.

Data-driven Policy on Feasibility Determination for the Train Shunting Problem (1907.04711v1)

Paulo R. de O. da Costa, J. Rhuggenaath, Y. Zhang, A. Akcay, W. Lee, U. Kaymak

2019-07-10

Parking, matching, scheduling, and routing are common problems in train maintenance. In particular, train units are commonly maintained and cleaned at dedicated shunting yards. The planning problem that results from such situations is referred to as the Train Unit Shunting Problem (TUSP). This problem involves matching arriving train units to service tasks and determining the schedule for departing trains. The TUSP is an important problem as it is used to determine the capacity of shunting yards and arises as a sub-problem of more general scheduling and planning problems. In this paper, we consider the case of the Dutch Railways (NS) TUSP. As the TUSP is complex, NS currently uses a local search (LS) heuristic to determine if an instance of the TUSP has a feasible solution. Given the number of shunting yards and the size of the planning problems, improving the evaluation speed of the LS brings significant computational gain. In this work, we use a machine learning approach that complements the LS and accelerates the search process. We use a Deep Graph Convolutional Neural Network (DGCNN) model to predict the feasibility of solutions obtained during the run of the LS heuristic. We use this model to decide whether to continue or abort the search process. In this way, the computation time is used more efficiently as it is spent on instances that are more likely to be feasible. Using simulations based on real-life instances of the TUSP, we show how our approach improves upon the previous method on prediction accuracy and leads to computational gains for the decision-making process.

Differentiable Probabilistic Logic Networks (1907.04592v1)

Alexey Potapov, Anatoly Belikov, Vitaly Bogdanov, Alexander Scherbatiy

2019-07-10

Probabilistic logic reasoning is a central component of such cognitive architectures as OpenCog. However, as an integrative architecture, OpenCog facilitates cognitive synergy via hybridization of different inference methods. In this paper, we introduce a differentiable version of Probabilistic Logic networks, which rules operate over tensor truth values in such a way that a chain of reasoning steps constructs a computation graph over tensors that accepts truth values of premises from the knowledge base as input and produces truth values of conclusions as output. This allows for both learning truth values of premises and formulas for rules (specified in a form with trainable weights) by backpropagation combining subsymbolic optimization and symbolic reasoning.

Learning to Reason with Relational Video Representation for Question Answering (1907.04553v1)

Thao Minh Le, Vuong Le, Svetha Venkatesh, Truyen Tran

2019-07-10

How does machine learn to reason about the content of a video in answering a question? A Video QA system must simultaneously understand language, represent visual content over space-time, and iteratively transform these representations in response to lingual content in the query, and finally arriving at a sensible answer. While recent advances in textual and visual question answering have come up with sophisticated visual representation and neural reasoning mechanisms, major challenges in Video QA remain on dynamic grounding of concepts, relations and actions to support the reasoning process. We present a new end-to-end layered architecture for Video QA, which is composed of a question-guided video representation layer and a generic reasoning layer to produce answer. The video is represented using a hierarchical model that encodes visual information about objects, actions and relations in space-time given the textual cues from the question. The encoded representation is then passed to a reasoning module, which in this paper, is implemented as a MAC net. The system is evaluated on the SVQA (synthetic) and TGIF-QA datasets (real), demonstrating state-of-the-art results, with a large margin in the case of multi-step reasoning.

Striving for Simplicity in Off-policy Deep Reinforcement Learning (1907.04543v1)

Rishabh Agarwal, Dale Schuurmans, Mohammad Norouzi

2019-07-10

Reflecting on the advances of off-policy deep reinforcement learning (RL) algorithms since the development of DQN in 2013, it is important to ask: are the complexities of recent off-policy methods really necessary? In an attempt to isolate the contributions of various factors of variation in off-policy deep RL and to help design simpler algorithms, this paper investigates a set of related questions: First, can effective policies be learned given only access to logged offline experience? Second, how much of the benefits of recent distributional RL algorithms is attributed to improvements in exploration versus exploitation behavior? Third, can simpler off-policy RL algorithms outperform distributional RL without learning explicit distributions over returns? This paper uses a batch RL experimental setup on Atari 2600 games to investigate these questions. Unexpectedly, we find that batch RL algorithms trained solely on logged experiences of a DQN agent are able to significantly outperform online DQN. Our experiments suggest that the benefits of distributional RL mainly stem from better exploitation. We present a simple and novel variant of ensemble Q-learning called Random Ensemble Mixture (REM), which enforces optimal Bellman consistency on random convex combinations of the Q-heads of a multi-head Q-network. The batch REM agent trained offline on DQN data outperforms the batch QR-DQN and online C51 algorithms.

The Role of Cooperation in Responsible AI Development (1907.04534v1)

Amanda Askell, Miles Brundage, Gillian Hadfield

2019-07-10

In this paper, we argue that competitive pressures could incentivize AI companies to underinvest in ensuring their systems are safe, secure, and have a positive social impact. Ensuring that AI systems are developed responsibly may therefore require preventing and solving collective action problems between companies. We note that there are several key factors that improve the prospects for cooperation in collective action problems. We use this to identify strategies to improve the prospects for industry cooperation on the responsible development of AI.

Efficient Multitask Feature and Relationship Learning (1702.04423v3)

Han Zhao, Otilia Stretcu, Alex Smola, Geoff Gordon

2017-02-14

We consider a multitask learning problem, in which several predictors are learned jointly. Prior research has shown that learning the relations between tasks, and between the input features, together with the predictor, can lead to better generalization and interpretability, which proved to be useful for applications in many domains. In this paper, we consider a formulation of multitask learning that learns the relationships both between tasks and between features, represented through a task covariance and a feature covariance matrix, respectively. First, we demonstrate that existing methods proposed for this problem present an issue that may lead to ill-posed optimization. We then propose an alternative formulation, as well as an efficient algorithm to optimize it. Using ideas from optimization and graph theory, we propose an efficient coordinate-wise minimization algorithm that has a closed form solution for each block subproblem. Our experiments show that the proposed optimization method is orders of magnitude faster than its competitors. We also provide a nonlinear extension that is able to achieve better generalization than existing methods.