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RE: Quick tip about Descent: Journeys in the Dark with Road to Legend app

in #boardgames7 years ago

My group got hit by this too in our last session. We had the same elemental spawning problem you described. It really just amounted to a minor annoyance for us, because it didn't appear until very close to the end and didn't prevent us from beating the quest. But you're right, we skipped over some potential treasure and just rushed to beat the end goal.

I understand why they're in the game to prevent you from taking turns strategizing too much and resting and healing. In a dungeon full of monsters, you likely wouldn't have time to rest, so I think they're trying to make it more realistic. However, since this is a game, I think the ability to turn it off or configure the timing would be a good addition.

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You were faster than us then :). I insisted on not opening a far away door just to pick some little loot behind it, but the other two wanted to go ^^".

I understand why they're in the game, and I think it may be too easy if they removed them completely, but I think the harder perils can be a bit frustrating and / or feel unfair. If they make additional monsters appear, or even buff existing monsters, you still feel like you have a chance (and you probably have it with extreme luck and / or strategy). If you just get hit by more damage than you can absorb with your characters, it's a "you die" card, without any kind of counterplay or way around, aside from being faster, which is something that is too late to do when the peril happens.

Personally, if there's such an extreme peril in the adventure, I would like to have a counter (or at least a rough estimate) of when it's going to hit, so I can be aware and try to adjust to it. That way, if it hits, it would feel like it's our fault, while the way it happened, it kind of felt like the app was cheating us into losing.

In any case I think this is kind of a "first time" fail, and the more we play, the more we will be able to adapt and prevent this kind of thing from happening. And as I said, I still think the app is great fun :D Just a minor complaint ^^"

A counter is a good idea. At least then you could make an informed decision about whether to try for more treasure or move on. There must be some algorithm behind it. Maybe someone has figured it out.