Astragals 7. Oracle of the Goose 6. #0751
--23-The Mountain.
--Symbol of divine soul, purity, and the nobility to which we accede after a struggle. Indicates that a major obstacle will arise on the querent's path. It is not insurmountable : courage, perseverance and will-power will allow him to overcome it. It is a test worthy of his abilities and from which he will emerge empowered.
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--24-The Bridge.
--Symbol of a link between two worlds, a passage through. Indicates to the querent that he is in a period of transition or that he is reaching a turning-point, an important step in his life that will change it greatly. It may be a move or a major relocation : a change of place or country. It may also mean a remarkable change in his ideas, convictions or beliefs that cause him to change his life. He might turn his back on his past.
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--25-The Abyss.
--Symbol of a passage that must be crossed. It may be beneficial : a difficult period is indicated, with set-backs and losses inevitable, but the querant can choose to proceed voluntarily or be thrown in without any control. After this trial he we I'll be relieved and revitalised. In the negative sense, it may be a trap which calls for immediate action if it is to be avoided.
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--26-The Dice.
--Symbol of meaningful chance (that has logic or sense). Relates to whatever seems to be unpredictable and uncertain, but which in fact reflects a meaningful force. Indicates to the querent either that he will receive a blessing if he puts his values and principles to good use, or a warning if he flouts them.
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--27-The Third Goose.
--This Goose reveals a subtle fact to the querent about which he had thought nothing(or very little). The querent should be less excessive : he should be satisfied with what he does well and learn from his mistakes. It is also a reminder that nothing stays the same, everything changes and we cannot control everything; we have to know when to let go.
--
--Looking for Lotto Numbers.
--To win at games of chance it is advised that you begin by determining lucky days.
--To search #s for playing on Lotto we use two dice. In your Register note down both the game selected and the draw date. Throw both dice (e.g. 3 and 4 = 7)and move token 7squares which lands token on #6(as first square is #'d 0) so write 6 in Register. Throw the dice a second time(e.g. 5 and 1 =>6) and move forward 6squares: you will now land on square 12. Write 12 in your Register.
--Throw the dice again for as many numbers as you need to find.
E.g.: Lotto six - imagine these throws:-
- 4 and 3 =>7 => square 6
- 5 and 1 =>6 => square12
- 2 and 2 =>4 => square16
- 5 and 6 =>11=> square27
- 6 and 4 =>10=> square37
- 3 and 5 => 8 => square45
*6_12_16_27_37_45 are the #s chosen for playing Lotto on the date noted.
- 3 and 5 => 8 => square45
--If your throw takes you past the 63rd square, turn around and move backward to finish your throw.
E.g.:
- 6 and 5 => 11 => square 10
- 5 and 5 => 10 => square 20
- 5 and 6 => 11 => square 31
- 5 and 6 => 11 => square 42
- 6 and 6 => 12 => square 54
- 6 and 5 => 11 => square 61
--54 and 61 are too high for Lotto game, so you must subtract 45(49) from each(the highest number played in that Lotto). This will give you :- 10,20,31,42,9(5),16(12).
--If subtracting 45(49) leaves you with a number already 'chosen', add 7(the prime # which is a symbol of success and perfection) to the result obtained. If the resulting number has again already been noted in your Register, add 7 again until you get a number which has not been noted before.
--Imagine 5 was already in your list; you would have transformed it to 5+7=12 and, since 12 also appears in your previous list, you will again add 7, which gives 19, which has not been noted before.
- 6 and 5 => 11 => square 61
--To find numbers above 63 (for example for the Keno) : if you are looking for 10#s, throw 8 times, or 2 less than the number of numbers needed. Then add 7 to the two biggest numbers obtained, to complete your series of 10#s.
E.g.:
- 6 and 5 => 11 => square 10
- 5 and 5 => 10 => square 20
- 5 and 6 => 11 => square 31
- 5 and 6 => 11 => square 42
- 6 and 6 => 12 => square 54
- 6 and 5 => 11 => square*61
- 5 and 1 => 6 => square*55
- 3 and 2 => 5 => square*50
--If a throw takes you past 63rd square, turn around and move backwards. 10 - 20 - 31 - 42 - 54 - 61 - 55 - 50 - 68 - 62 are the chosen numbers for playing Keno on draw date noted.
(you add 7 to 61 and 55: which gives 68 and 62.)
•
- 3 and 2 => 5 => square*50
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I have had a vision of a mountain, thanks for helping me clear up the symbolic meaning of this... =)
Cool. Keep on keeping on. 😇