Quest post week thirty two: Ogers (part one)
@cyber.explorer and Chief of Security Maxwell is going off the see if they can help the rock goblin secure one of they trading roots. the caravans has been attack by roaming ogers.
on the way there they are linking up whit @happyme, @stever82 and @hhayweaver
they are well armed and has they best armor on their experience whit ogres are not the best.
They colonist to the suprise find them self in a lush valley they are in the area they attacks are happening. but it feel unlike in these beautiful surroundings. then suddenly the birds stop singing.
BRAWLWA....the forest is moving all around them a few meters ahead of maxwell and oger is appearing out of the forest. its and ambush. @cyber.explorer is surprise how organized the ogers are. they he ses one he has and hide armor one and carry a large staff he is standing a bit away from the ogers ho is attacking..he moving in to cover.
@methus is running to catch the others colonists. he ses them final in front of him. before he manage to shout hello he ses and oger next to him in the tree line.
Fight or retreat and hide?
you all are in combat no snike attack
Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments
Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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@cyber.explorer (ale,sausage,wolf pelt,wolf tooth amulet, 10 (the dam added to the weapons)
weapons (+5 two-handed iron hammer /w gem 8 dam)
4 hit points (28 of 28 Armor)
1 healing potion
player
"Chief of Security" Maxwell (ale,amulet) 8 to hit. with Blaze w/spiked collar(+2 dam)
weapons (+5 one-handed iron hammer w/gem 5dam)
4 hit points (20 of 20 armor)
1 healing potion
player
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@happyme (ale,ring, Moose sausage, Eye of accuracy) 8 (dam and range hit added to weapons)
weapons (+7 bow gem 7 dam)(+5 iron sword gem 7 dam)
4 hit points (30 of 30 armor)
1 Greater Healing potion
player
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@stever82 (boar fangs amulet,+1 dam bear cub) 7
weapons (+5 bow 3 dam)(+5 iron sword/ gem 4 dam)
4 hit points (15 of 15 armor)
2 health potions
player
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@hhayweaver (Ring,bear amulet) 8 (ranger helmet has added it to the bow)
weapons (+5 Bow 4 Dam)(+5 Sword 2 dam)
4 hit points (11 of 11 armor)
player
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@methus (ring,amulet) 7 (wizard armor + added to the staff)
weapons(+9 dark staff 2 melee damage and +2 spell dam)(+4 armor iron Shield)
4 hit points (18 of 18 armor)
2 healing potions
Player
Spells: Dark Missile, Dark Heal, Fireball
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Ogers 5
weapons (+5 giant spike club 5 dam)
20 hit points
player
chief ogre (+2 dam added to the wepond barbarian ale) 7 (Cleric)
weapons (+7 Cleric staff gem 8 dam)
20 hit points (25 of 25 armor)
1 Greater Healing potion
spells: heal,summon wolf, rock shield, bless
player
I go to to help Max and Blaze, and run towards the west ogre in 8,E
Charge Attack....
Update: the ogre in 8,E is dead, there is a clear path to hide in the west forest.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
a second good hit for 8 damage!
a third hit should do him in... @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
the ogre is now dead in 8,E!
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
That's a hit for 8 damage!
I will swing again, @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 9.
OOC: Got confused in this post order. ogre still dead though.
"CoS" Maxwell and Blaze take the lead and run to charge attack the north ogre in 4,F.
Maxwell swings his hammer @ rolld20
update: Max and Blaze do 7 damage to the northern ogre in 4,F, now they are in 8,E.
Shake shake shake, you roll the 20-sided die.
You rolled a 7.
that's a hit for 5 damage and Blaze get his first taste of ogre meat for another 2 damage.
Maxwell then retreats back to 8,F and prepares a charge attack for the ogre just west of them in 8,E.
with hammer high, he slams it down @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 20.
a sad miss. Blaze starts to whimper...
Oh man, Ogres everywhere. Its and ambush and we are surrounded. I think the best method is to stick and move, take a couple shots and try to find cover in the woods.
Update: Hit the ogre at F4 for 8 damage.
Action 1: Shoot the ogre in F4 @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 7.
Hit for 4 damage.
Action 2: Shoot ogre in F4 @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
Another hit for 4 damage
Action 3: Move back to J12 and hide @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Oh that did not work, bring on the pounding.
Whoa! Where'd these big dudes come from? For such big lumbering beats, they sure know how to sneak up on people! No wonder the Rock Goblins were having difficulty with these guys. I see that the ogre at E8 has already been killed and the one at F4 has been wounded for 15 damage. Our best bet would be to take out as many as we can before they have a chance to fight us with those nasty spiked clubs, so I focus my attention on the wounded ogre at F4.
SUMMARY: Finished off and killed the ogre at F4 and put 14 damage on the ogre at G12.
I aim my bow at the wounded ogre and let my 1st arrow fly (15 to hit, 7 damage). @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
Excellent! The ogre at F4 is now also dead.
I spin around and aim at the one behind us at G12, letting a second arrow slip from my fingers. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
I'm on a roll; may as well go for broke. I shoot at the same ogre at G12 with my 3rd arrow. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 5.
3 solid hits for 21 damage.
So much of the battle has gone on but I am ready to fight now so I charge into the fight. Charge attack Oger at g12 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 19.
I stumbled on my way to him and miss but I gather myself and swing again @rolld20
Posted using Partiko iOS
Shake shake shake, you roll the 20-sided die.
You rolled a 2.
This time I land a blow and he is hurt bad. I attack again with my sword to try and end this. @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 10.
I land another blow and the Oger falls to the floor.
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Action 1: Dark missile at the ogre at J8 @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Hit for 5 damage.
Action #2 same. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
Hit for 5 damage.
Action 3: same. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
Summary: 3 hits for 15 damage to the Ogre at J8.
I was able to hit the Oger at G12 twice for 10 damage to finish him off.
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the oger in J8 is charge attack @happyme +12 to hit the 10 @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
miss and miss
Wheoof! Lucky me!
on oger is attacking maxwell @cyber.explorer
+12 to hit one time @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
miss the chief ogre tying to summon a wolf @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
one more @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 20.
one wolf is appearing its attacking maxwell to the oger chief is moving to the forest to hide, @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.