Week thirty four Colonye post: the forbidden valley
all you need to know as a new player [https://steemit.com/rpg/@darklands/how-to-do-darkland-new-player-tutorial) or jump over to https://discord.gg/BB3EWkG
Darkland is sitting at 5260 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.
@Blockurator
@cyber.explorer
@creativetruth
@ecoinstant
@methus
@paradigm42
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh
@mastergerund
@stuffbyspencer
@moncia90
all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.
the outpost is glad for the support to find all the eggs. it sems to be two confused oger thinking they where rabbits. its make no real sens so..good news has come from gob. the peace treaty is accepted and the big rock goblins is allowing free travel in there territory. gob has a missions to scout the forbidden valley no goblin dear to travel there so the colonists are they only hope. gobs tribe dont have any silver to spare but they can pay in goblin stew and Cloudberry pie. the outpost has been tracking the snake clan few of them where killed at the outposts the rest of them has made a camp and more warrior are on the way from the stronghold.
one or more attack can bee expect in one weeks time.
Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist
- buying 1 health potion for 4 food of any type
- buying wood,stone,1-1 ratio
- buying 1 wood or stone for 1 any food types and silver.
- selling 1 wheat for 2 meat,fish,wood or stone
- selling 1 meat for 2 wheat,fish,wood or stone
- selling 1 fish for 2 wheat,meat,wood or stone
The outpost Weapon and armor inn delivery
- +3 weapons,hide armor for 4 wood or stone
- +4 weapons,studded armor for 6 wood or stone
- +5 weapons,iron armor for 8 wood or stone
- any gem weapons or armor for 15 wood or stone
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The outpost gold Exchange - we are buying five silver and pay one gold
- we are buying three gems and pay one gold
- we are selling one steembasicincome share for 3 gold
- we are selling one 80% up vote for 1 gold
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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.
All regions are medium quest difficulty enemy's 2-1
15 of 15 Regions Discovered
- Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: @methus,
- Shattan lumberyard bonus +6 wood +10% up vote Owner: @Blockurator
- Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
- Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
- Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
- Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
- Shrubs bonus: two workers jone your colony +10% up vote Owner: @stever82
- Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: The snake clan
- The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
- Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
- Red clover forest +4 herbs +10% up vote Owner: The snake clan
- Depp Cove +6 fish +10% up vote Owner: The snake clan
- Shining rock +2 gems +10% up vote Owner: The snake clan
- Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
- Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan
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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments
Overview over all Colones. and quest Rules
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness
new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes
special food
- goblin stew (+3 production to wood,stone,all food,silver,iron,herbs +1 hide workers)
- Cloud berry pie (feed it to one worker he/she will have a +5 production one week) works on all collection
- moose sausage (+2 damage in combat) works great combined with ale)
- barbarian ale (+2 dam +2 hit in combat)
- Cinnamon rolls 2 (+2 to hit +2 production one week)
NB: the worker food can stack meaning you can eat the stew and a Cloudberry pie and have a ale in the same week but if the food has + to hit it do not stack
small adjustment in equipment
- Wizard lower spell damage and making the main wepond a two hand.
- Removing the ability to use range specific weponds whering improved iron armor
- Removing the +2 hit chance where ranger armor dual shoot -2 hit (armor set bonus)
- Adding rouge loot bonus 2 D6 silver after the quest (armor set bonus)
- barbarian +2 Charge attack range + dual strike (armor set bonus)
- some classes sen now have a spesial weapon in the spesial item slot
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the workers want better housing.the food storage is almost gone.
Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 19 (+6 Region)(-3 fire)
Stone 82
wheat 43 (+11 worker)(-8 workers)
Fish 0 (-2 workers)
meat 1 (-6 workers)
Silver 61
gem 7
health potion 13
iron 0
Ale 0
herbs 17
Gold 5 of 10
hide 1
animal scull 1
Colony conditions:
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
Workers 0% natural)(your workers need two different food (2 of 3 housing)
weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+4 bow 2 dam)(+5 bow 3 dam)
(+5 iron sword 3 dam)
armor(+4 armor iron Shield) (2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+2 studded boots)(+8 studded chest gem)
items(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)
Production Buildings (all building in the colony file etc more info)
- Research bench 1 and 2 (need a worker)
- Silver mine +5 silver (need a worker)
- Farm +5 wheat (need a worker)
- Stone Quarry +5 (need a worker)
- herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
see colony file on more info.
Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
0 Lumberjack; 3 farmer; 0 Stone Quarry ; 1 Builder; 0 Scientist; 2 Silver miner,0 herb Forager,0 alchemist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Lumberyard, House, (damage silver mine 10 wood to repair)
research (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower
Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine and town hall
alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.
Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"
one of his iron miner had a Cloudberry pie he manage to find a gem plus a lot of iron. the builders has made a house and the moat has been dug out. the colony feels very safe now
Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (eight) next one 45 silver
Wood 10 (-70 construction)(-6 fire)
Stone 13 (+7 Region)(-55 construction)
meat 75 (+46 workers)(-15 trade)(-14 workers/dog)
fish 0
wheat 30 (+15 trade)(-13 workers)
Silver 39
hide 20 (+9 hunters)(-4 armorer)
gem 4 (+2 trade)(-2 armorer)(+1 worker)
iron 22 (-6 armorer)(+4 trade)(+13 workers)
health potion 2
Greater Healing potion 1
herbs 4
Gold 8 of 10 (+1 tax)(-1 trade)(-1 up vote)
skull 0
ale 2
moose sausage 2
goblin stew 0
Cloudberry pie 0 (-1 used)
Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (5 of 5 housing)
weapons(+5 iron war hammer gem 6 dam two hands)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)(+5 cross bow (Ranger) 6 dam)
(+5 war hammer 5 dam two hands)
armor (+2 iron horn helmet)(2X+4 iron helmet)(+4 studded chest)(+4 iron shield)(+16 iron chest/gem)(x2 +4 iron leggings)(x2 +4 Iron boots)(+8 iron chest)
items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)
Production Buildings (all building in the colony file etc more info)
- Hunter cabin (+4 food +1 hide (need a worker)
- Lumber yard +5 wood (need a worker)
- Stone Quarry +5 stone (need a worker)
- Armorer (need a worker)
- iron mine +3 iron (need a worker)
- Blacksmith (need a worker) (see colony file for more info)
- Silver mine +5 silver (need a worker)
- Iron gate
- Barracks
- moat
Colony Phase:
u can move your thirteen if u want.
here are your workers from last week.
0 Lumberjack; 8 hunter; 0 Miner; 2 Builder; 0 Scientist;1 Armorer ,2 iron minder, 0 Blacksmith,
0 quest.0 soldier
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
House ,Research bench two,herb cabin, Brewery ,wizard tower,Barracks
research (need a Scientist)
buildings: guard tower, batteling ram,trebuchet
Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"
is coming back form the outpost him and big jake when there. to help them eggs and rabbit ogers. ehem. now they have all the gold eggs they can carry
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (six) next one 35 silver
Wood 58 (+12 trade)(+14 workers)(-5 fire)(+15 quest)
Stone 44 (+12 trade)
wheat 37 (+27 worker/pig)(-10 workers)(-8 ale)(-16 trade)
meat 21 (+6 trade)(-5 workers)
Fish 11 (+10 trade)(-5 workers)
Silver 5
gem 8 (-2 trade)
health potion 2
Armor Potion 3
Greater healing 1
iron 14
herbs 14 (+4 worker)
Gold 12 of 12 (+1 tax)(-3 Sbi)(+1 trade)(+8 quest)
hide 6
'animal skull 0
ale 4 (+4 workers)(-4 trade)
goblin stew 4
moose sausage 2
Cloudberry pie 3
Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (4 of 4 housing)
weapons/(+4 "Fang")(+6 hunter bow 3 dam)(+5 iron sword 4 dam)(2x+3 cross bow 5 dam)
(2x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam)(2x+5 iron warhammer 5 dam two hand)
armor (+2 studded boots)(+2 studded leggings)(+2 armor horn helmet)( +1 armor hide leggings)( +1 hide boots)(8x +2 hide chest)(+1 hide helmet)(+4 iron shield)(+4 iron leggings)(+4 iron helmet)
(+4 Ranger Helmet +1 range hit)
items(+1 to hit amulet)(dark staff)(book)(+1 ring)
animal companion pig
Production Buildings (all building in the colony file etc more info)
- Research bench two (need a worker)
- Farm +5 wheat (need a worker)
- lumber yard +5 wood (need a worker)
- Stone Quarry +5 stone (need a worker)
- Silver mine +5 (need a worker)
- Blacksmith (need a worker) (more info see colony file)
- herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
- Brewery (one worker can make 2 ale a turn using 4 wheat.)
- iron mine +3 iron (need a worker)
Colony Phase:
you can move your ten if u want
here are your workers from last week.
2 Lumberjack; 4 farmer; 0 Miner; 0 Builder; 0 Scientist;0 Silver miner,1 herb Forager,0 alchemist,2 brewer, 1 quest, 0 Blacksmith. 0 iron miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall,wizard tower,
iron mine,stone wall.
research (need a Scientist)
buildings:, Barracks, armorer.
Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine, marketplace (can send out trade caravans) and town hall (upgraded cabin)
Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 5 of 5.
Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@Ecoinstant "Sustainable Acres"
finish a new house. and just in time the new worker has arrived. the workers are working the feald and in the silver mine.
Black harbor
- +3 weapons,hide armor for 6 wood or stone
- +4 weapons,studded armor for 8 wood or stone
Black harbor trade fund
wood 30
stone 7
healing potions 0
meat 6
Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (eight) next one 45 silver
Wood 74 (+15 worker)(-6 fire)(-20 construction)
Stone 101 (-5 construction)
wheat 121 (+28 workers)(-14 workers)(-15 trade)
fish 22
meat27 (+15 trade)(-14 workers)
Silver 69 (+30 workers)(-40 hire a worker)
gem 3 (+1 worker)
health potion 12
Greater healing 1
iron 0
hide 19
ale 3
herbs 2
Gold 6 of 10 (+1 tax)(+3 recruitment 2 of 3)(-6 sbi)(+1 quest)
animal scull 0
goblin stew 4
moose sausage 2
cloudberry pie 1
Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (5 of 5 housing)
weapons(+5 Paige's Bow 4 dam)(+5 long sword)(+5 iron spear 2 dam)(+5 wizard staff 2 dam two hand)(2x +5 iron sword 3 dam)(x5 +4 stone club)(+5 iron sword 4 dam)(2x+5 war hammer two hands 5 dam)(+3 crossbow.5 dam)
Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron boots)(+4 iron leggings)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)(+2 studded hide leggings)(+2 studded hide helmet)(+2 wizard boots)(+2 wizard leggings)(+2 wizard helmet +1 spell hit)(+8 Wizard Chest Piece)
items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)
+2 range hit. Eye of Accuracy (Ranger) and +2 spells hit. +1 spell dam "Ring of Healing" (Cleric)
Production Buildings (all building in the colony file etc more info)
- Lumber yard +5 wood (need a worker)
- Farm +5 (wheat/food) (need a worker)
- Research bench two (need a worker)
- Stone Quarry +5 (need a worker)
- Silver mine +5 (-2 food) (need a worker)
- Wizard tower (see colony file on spells etc)
- Brewery (one worker can make 2 ale a turn using 4 wheat.)
- Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
- Barracks (hire a Soldier whit a base stat of 5)
- Blacksmith (need a worker) colony file etc more info)
Colony Phase:
u can move your fourteen workers if u want
here are your workers from last week.
3 Lumberjack; 4 farmer; 0 Stone Miner; 0 Builder; 0 Scientist, 5 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier, 0 Blacksmith
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat,Trebuchet
research (need a Scientist)
buildings:armorer,battering ram,guard tower, fire shot
spells: a few more has been added (see the colony file etc more info)
alchemist using astride book discoverer potions 4 of 5.
Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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is on the way back from helping the outpost dealing whit a egg problem. back in camp work going as normal
Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 20 (-4 fireplace)
Stone 104 (+32 stone)
meat 65 (+4 region)(+8 workers)(-8 workers)
Wheat 46 (-8 workers)(+42 quest)
Silver 15 (-5 trade)
hide 26 (+2 region)(+2 workers)
Ale 1
gem 8
health potion 3 (-1 give to @happyme)
Greater healing 1 (-1 give to @happyme)
iron 2
herbs 11 (+3 worker)
Gold 6 of 10 (+1 tax)(+1 trade)(-6 Sbi)(+5 quest)
animal skull1
barbarian ale 0
Goblin Stew 3
moose sausage 2
Colony conditions:
Current Modifiers: (specialty hunting)(Region Crimson forest +4 meat +2 hide)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (3 of 3 housing)
weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff gem 4 melee damage two hand)(+5 Bow 3 dam)(3x +5 swords 3dam)(3x +3 warhammer 5 dam)(2x +3 crossbow 5 dam)(+5 dark staff 2 melee damage two hand)
Armor(+4 armor iron Shield)(2x +2 wood shield)(+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+4 studded hide boots gem)(+4 studded chest)(2x+4 iron leggings)(+4 iron helmet)(+16 armor tower shield (tank) (+10 armor tank helmet (tank)(+2 wizard helmet +1 spell dam)(+2 wizard leggings)(+8 wizard chest)(+2 wizard boots)(+2 studded hide helmet)
items(+1 ring)(+1 hit gem amulet)
Production Buildings (all building in the colony file etc more info)
- hunter cabin +4 meat +1 hide (need a worker)
- Research bench (need a worker)
- Silver mine +5 silver (need a worker)
- wizard tower (see colony file on more info)can hire a wizard)
- Barracks (hire a Soldier whit a base stat of 5)
- Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
- Stone Quarry +5 stone (need a worker)
- Guard tower (passive defensive building)
Colony Phase:
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 stone Miner; 0 Builder;1 Scientist, 0 Silver miner,0 wizard,0 Soldier,0 alchemist, 1 herb Forager
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Lumber yard, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, Armorer and house
research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat
alchemist using astride book discoverer potions 4 of 5.
Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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stumble in on the colony gold eggs are rolling all over, his workers are speak less. the rest of the week has gone as normal.
Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 66 (-3 fire)
Stone 123 (+32 workers)(-12 trade)
meat 91 (+12 workers)(-6 trade)(-6 workers)
Fish 43
wheat 65 (-6 worker)(+6 trade)
Silver 61
hide 37 (+2 workers)
gem 4
Herbs 4
Gold 20 of 20 (+1 tax)(+13 quest)
health potion 1 (+1 from @methus)
armor potion 2
Greater healing 2 (+1 from @methus)
iron 7 (+4 Region)(-4 trade)
Ale 15 (+4 trade)
Goblin stew 2
moose sausage 5
Cloudberry pie 1
Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (2 of 2 housing)
weapons:(+5 long sword 3 dam gem)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)(+5 long sword/gem 4 dam )(2x +5 war hammers two hands 5 dam)(+3 crossbow 5 dam)
Armor(2x+4 studded chest plate)(2x +1 armor hide helmet)(6x +2 hide chest plate)(+1 hide leggings)(2x +1 hide boots)(+16 iron chest gem)(+8 iron leggings gem)(+4 Armor iron shield)(+8 iron helmet)(2x +4 iron leggings)(+2 Studded hide boots)(+2 studded hide leggings)(+2 studded hide helmet)
items(+1 hit gem Ring)(2x +1 hit gem amulet)(+2 range hit Eye of Accuracy)
Production Buildings (all building in the colony file etc more info)
- Stone Quarry +5 stone (need a worker)
- Hunter cabin +4 meat +1 hide (need a worker)
- Research bench (need a worker)
- Cabin +1 all Resources building)
Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house
research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,
Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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has returne from the egg hunt he has a few gold egg and a heap of Resources. back in the colonye his brewer has made the first ale.
Resources Phase:
SP Delegated: 160 SP five workers
Silver workers ( four) (next one 25 silver)
Region workers (two)
Wood 27 (-4 fire)(-10 trade)
Stone 30 (+18 trade)(+3 quest)
Fish 50 (+24 worker)(-11 worker)(-10 trade)
meat 40 (-11 worker)(+* quest)
Wheat 55 (+10 trade)(-4 ale)
Silver 31 (+6 worker)(-10 trade)
iron 5
ale 3 (+2 worker)
Health Potion 2
Greater healing 2
hide 6
gem 3
Herbs 4
Gold 7 of 10 (+1 tax)(+2 trade)(-3 SBI)(+4 quest)
Animal scull 2
Barbarian Ale 1
Goblin stew 6
moose sausage 3
cloudberry pie 3
Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (4 of 4 housing)
weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(2x +3 stone club)(+4 bow)(2x+5 iron sword 3 dam)(+4 stone club 2 dam)(x2 +3 war hammer 5 dam)( +5 iron war hammer 5 dam two hand)(+5 iron sword/ gem 4 dam)(+3 cross bow 5 dam)(+4 short spear 4 dam)
Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(2x+1 hide boots)(x2+2 studded hide boots)(2x +4 studded hide chest)(+4 iron leggings)(+2 studded hide leggings)(+4 iron boots)
items(+2 boar fangs amulet)(bear cub)
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Fishing Cabin +7 food (need a worker)
- Cottage +1 production
- Lumber yard +5 wood (need a worker)
- Silver mine +5 (need a worker)
- Brewery (1 ale cost 2 wheat one worker can make 2 ale per week)
Colony Phase:
u can move you eleven worker if u want.
here is the jobs your can do
1 Lumberjack;3 fisherman;0 Miner;2 Builder;1 Scientist, 1 Silver miner, 0 brewer
Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.
Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer, herb cabin,iron mine
research (need a Scientist)
buildings,wizard tower
stone wall and Barracks.
Quest:
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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is coming back from the outpost. back in camp his workers ses the fish storage is almost empty. they can here hhayweaver is coming he is struggling he has a large bag of fish on his back the workers..how did you manage o get so much..? in his pockets he take out a few gold eggs.
Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(three) (next one 20 silver)
Wood 8 (-3 fire)(+10 trade)(-20 construction)
Stone 71 (+16 worker)(-10 trade)(-5 construction)
meat 26 (+10 worker)(-6 worker)
Fish 35 (-6 worker)(+32 quest)
wheat 8
Silver 21
health potion 2
gem 6
hide 22 (+2 worker)
Herbs 2
Gold 12 of 12 (+1 tax)(+5 quest)
Animal scull 1
iron 8 (+4 worker)
Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (2 of 3 housing)
(cleric helmet 4 armor +1 hit) x8 wheat
weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)(+4 bow / gem 4 dam)(+5 Cleric staff (Cleric) 4 dam)
Armor(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+2 Ranger helmet +1 ranger damage)(+4 studded chest armor)(+4 Cleric helmet +1 hit)
items(+1 Ring)(+2 bear amulet)
Production Buildings (all building in the colony file etc more info)
- Research bench (need a worker)
- Stone Quarry +5 (need a worker)
- hunter cabin +4 meat +1 hide (need a worker)
- Silver mine +5 silver (need a worker)
- iron mine +3 (need a worker)
Colony Phase:
u can move your five worker if u want
here is the jobs your can do
0 Lumberjack;2 hunter;2 Miner;0 Builder;0 Scientist: 1 Silver miner, 1 iron miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
lumber yard,Wood wall, Research bench two, house
research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower
Quest:
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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is comming back to the coloni she has fish and meat and gold eggs in her back pack this will feed the workers good a few weeks. one house has been construction while she was running after eggs
Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (three) (next one 20 silver)
Wood 21 (-1 fire place)(-20 construction)
Stone 25 (-5 construction)
wheat 16 (+14 worker)(-5 worker)(-10 trade)
meat 6 (-5 worker)(-5 trade)(+5 quest)
fish 5 (+5 quest)
Silver 39 (+10 workers)
Cinnamon rolls 1 (-1 used) (+2 to hit +2 production one week)
gem 3 (+1 worker)
Iron 9
health potion 3
Gold 13 of 13 max (+1 tax)(-3 Sbi)(+5 quest)
Goblin stew 0
Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)
weapons (+5 iron sword 2 dam)(+5 long sword w/gem 3dam)
Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)
Items
Production Buildings (all building in the colony file etc more info)
- Bed
- Fireplace
- Farm +5 wheat (need a worker)
- Research bench (need a worker)see colony file on more info
- Silver mine +5 silver (need a worker)
Colony Phase:
u can move your five worker if u want
here is the jobs your can do
0 Lumberjack;2 farmer;0 Miner;1 Builder;0 Scientist, 2 silver Miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
stone quarry, lumberyard,wood wall ,herb cabin,Brewery
research (need a Scientist)see colony file on more info
iron mine ,cottage,Blacksmith,armorer,Stone wall,Barracks,research bench 2
,wizard tower
Quest:
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
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his colony has made a Easter feast one of the lumberjack is eating a Cloud berry pie and joining the rest of the workers whit some goblin stew.
Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (three) (next one 20 silver)
Wood 29 (+22 worker)( -1 fireplace)
Stone 46 (+23 worker)
meat 22 (+5 worker)(-5 workers)
fish 7
wheat 0 (-5 workers)
Silver 6 (+5 worker)
iron 2
gem 1
Gold 7 of 10
Herbs 2
Hide 13 (+1 worker)
Greater healing potion 1
Goblin stew 0 (-1 used)
Cloud berry pie 0 (-1 used)
Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (0 of 2 housing)
weapons (+3 stone spear 2 dam)(+4 bow 2 dam)(+5 Sword 2 dam)
Armor(+2 armor hide boots gem)(+2 hide chest)(+2 hide helmet gem)(+2 studded hide boots)(+4 studded hide chest)
items(+1 Ring)(+1 amulet)
Production Buildings (all building in the colony file etc more info)
- Bed
- Fireplace
- hunter cabin +4 meat 1 hide per worker
- Research bench (need a worker) see more info in the colony file
- Silver mine +5 silver (need a worker)
Colony Phase:
u can move your five worker if u want
here is the jobs your can do
1 Lumberjack;1 hunter;0 Miner;0 Builder;1 Scientist, 1 silver miner
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
stone quarry, lumberyard,wood wall,herb cabin and House
research (need a Scientist)see colony file on more info
iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower
Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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a shipment of wheat is coming in from hhayweaver a week in the froest has filled the storage nicely.
Resources Phase:
SP Delegated: 0 SP
Silver workers (two) (next one 15 silver)
Wood 33 (+10 workers)(-1 fire)
Stone 2
Fish 25 (+8 worker)(-2 worker)
wheat 10
Silver 5
Gold 7 of 10 (+1 tax)
Cloudberry pie 1 (+5 production to one worker one week)'
moose sausage 1 (+2 damage in combat)
Colony conditions:
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)
weapons (+4 sword 2 dam)(+4 bow 2 dam)
Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)
items(+1 Ring)
Production Buildings (all building in the colony file etc more info)
- Bed
- Fireplace
- Fisherman hut +7 fish (need a worker)
- Research bench (need a worker) see the cost etc in the colony file
Colony Phase:
u can move your two workers if you want
here is the jobs your can do
2 Lumberjack;0 fisherman ;0 Miner;0 Builder;0 Scientist
Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
stone quarry, lumberyard,wood wall,herb cabin and House
research (need a Scientist)see colony file on more info
iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower
Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
kill the bandit (medium)
Region Occupy see the Region text (under the outpost)
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is going to Discovered the immediate area he is moving out bring his armor and sword just in case. he hire a worker and sending him out in the forest. one is building the bed. mastergerund is finding a loot of good trees around but very little stone. he is crossing the river next to the colony he notes a large cod and in miraculous he catch it. and bringing it home.
Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers two (next one 10 silver)
Wood 16 (+6 worker)(-1 fireplace)(-5 construction)
Stone 23 (-3 construction)
meat 2 (-2 worker)(+5 quest)
fish 15 (+5 quest)
Silver 0 (-5 hire a worker)
Gold 9 of 10 (+1 tax)(+3 recruitment 2 of 3) (gold can be used to buy up votes and Sbi scares see the The outpost gold Exchange in the outpost section on top of the post
Cloudberry pie 1
Colony conditions: ( specialty fish)+2 wood -2 stone
Current Modifiers:
Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)
Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)
Items(+1 Ring)
Production Buildings (all building in the colony file etc more info)
- Fireplace (using 1 wood per turn)
- bed
Colony Phase:
you have one worker you can move him around
1 Lumberjack;0 Forager;0 Miner;1 Builder;
Buildings:
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood (unlocking the teck tree and new worker type)
fishing cottage 20 wood 5 stone +7 fish (need a worker)
Quest:
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@stuffbyspencer "Elk-Expanse"
is comming back to the colonye the bed has been built. the gold stockpile is filled to the topp. the colony is small but its a good start.
Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers one (next one 5 silver)
Wood 2 (-1 fireplace)(-5 construction)
Stone 3 (-3 construction)
meat 4 (-1 worker)
Silver 5
Gold 16 of 16 (+1 tax)(+3 recruitment 1 of 3)(+11 quest)
(gold can be used to buy up votes and Sbi see the The outpost gold Exchange in the outpost section on top of the post
Cloudberry pie 1
egg quest resources 4 (you call is it wood or stone or any food)
Colony conditions:
Current Modifiers: missing bed
Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)
Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)
Items(+1 Ring)
Production Buildings (all building in the colony file etc more info)
Fireplace (using 1 wood per turn)
Colony Phase:
you have one worker you can move him around
0 Lumberjack;0 Forager;0 Miner;0 Builder;
Buildings:
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood (unlocking the teck tree and new worker type)
Quest:
Scout the forbidden valley (medium)
Discovered the immediate area (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@moncia90
and is steeping off the ship from the main land. she is collecting here items and start the journey to find a place to call home. the terrain start getting hilly she is out of the forest just a few trees here and there. she notes smoke in the distance she decides and investigates. in a small open spot around a lot of rooks is a fire place it has a good fire going a worker is siting next to it. the worker is friendly. she goes to talk to the worker. to worker is hungry she offers him food the worker is in here debt and he want to work for you. she ses the potential in the location and is settles down there.
Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers one (next one 5 silver)
Wood 8 (-1 fireplace)
Stone 6
meat 5 (-1 worker)
Silver 5
Gold 1
Cloudberry pie 1
Colony conditions:
Current Modifiers: missing bed
Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)
Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)
Items(+1 Ring)
Production Buildings (all building in the colony file etc more info)
Fireplace (using 1 wood per turn)
Colony Phase:
you have one worker you can move him around
0 Lumberjack;0 Forager;0 Miner;0 Builder;
Buildings:
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood (unlocking the teck tree and new worker type)
Quest:
Discovered the immediate area (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
.
I send both workers out to chop wood while I begin construction on a workbench.
10/4
I hope my people had a great feast and are all rested. Once we have enough resources for a house, our miner will build it. That'll get the workers more comfortable (and me too)! One worker will play scientist and research an iron mine.
Posted using Partiko Android
noted :)
I would like to trade 5 wood for 5 stone
Then one of my workers will build the lumberyard.
I will go fishing and my other worker will gather wood.
noted :)
OOC: Been battling a cold, so I wasn't very active over the weekend. It was hard to sit up without my nose leaking onto my lap.
For the Easter quest, I would like to collect all wood.
Going to try to update my colony post in bits and pieces today, since I am on the go using my mobile phone. Expect errors and missing info, and let me know if something looks off.
Quest
Assist @methus in taking Lake Sherwood.
Equip @creativetruth: same gear and potions as Easter quest.
Equip Big Jake: same gear and potions as Easter quest.
Diplomacy
Deliver 10 wheat to @stever82. Pick up 10 fish.
Deliver 6 wheat and 4 ale to @happyme. Pick up 6 meat and 12 stones.
Trade 12 Gold with Outpost, for SBI.
10/4 on the quest ist a bit late but put you inn
Expect errors and missing info,...ehmmmm just like me then :P get well.
Colony
Resources
Craft x4 Ale
8 wheat is used up.