Don't Starve
SANDBOX MODE
This RPG survival game is exciting to survive the dangers we face in sandbox mode, like spiders, killer bees or giant beasts of the "Reing of giants" expansion like living trees or bears-tissues, or like darkness and the creatures that emerge from it, we have a variety of objects and structures that we can make, we have three indicators that we have to take care of, which are:
The life that we lose by suffering a lot of hunger, by the blows of hostile animals, by too much heat or cold or by eating certain foods and is increased by eating.
The sanity that we lose when we are in the dark, when we are near an enemy, when we eat some food and we gain by eating blue or green mushrooms (preferably cooked), when we are near male pigs or male rabbits friends, when we sleep or wear some clothes.
The hunger that is lost with time or when doing some activity such as slashing or snacking, and can be recovered by eating.
When it rains, the humidity indicator appears,
Day is divided into day, evening and night, in the day the pig men or the rabbit men come out, in the afternoon they enter their houses and turn off the lights when we approach, the blue and green mushrooms and the hostile creatures come out, and at night when there is no source of light the creatures of darkness will kill us, if we have low sanity and our light source is low two hands appear to finish it off, so we have to turn it on again before the creatures of darkness appear, on the full moon the woodcutter becomes a beaver, which logs much faster but eats all the wood nearby and the pig men and rabbit men become hostile.
The Caves
We find them as holes covered with rocks, if we enter we will descend by a rope and at the beginning we will have a limited area of light, in which we will be able to create the basic structures, so it is advisable to take materials to make them when entering, as an effigy of meat and a bonfire, we will need several torches or a miner's helmet to be able to explore, to not suffer hunger it is advisable to make farms or plant bushes of berries, since it is not so simple to obtain food, frequently there are tremors that make fall stones and flints that do damage.
ADVENTURE MODE
We can enter the adventure mode, entering Maxwell's door or collecting the necessary objects to use the wooden thing, we can both find them with a diviner rod.
When entering the adventure mode, we will lose all our objects, except for the objects that come by default with the character, like Abigail's flower, we will enter a new world more complicated as we advance, if we die in the adventure mode and there is no way to resurrect we will appear in the sandbox mode, with our things just as we left them before entering, in total they are 5 worlds of the adventure mode, to which we will enter using things of wood that will take us to the other world, each world is more difficult and limited of resources and they follow a history and thematic, these worlds are random, but there is more possibilities that the first world begins in winter.
Sources:
http://es.dont-starve-game.wikia.com/wiki/Modo_aventura
Came across this game a few times, but never actually gave it a change, i guess I will not, thanks for sharing!
I've actually been doing some "historical" gaming posts lately, covering noteworthy games released in certain years (just made two about 93 and 2000) really nice how there is a large selection of these indie-like RPGs these days
I will make post about Fallout history, is my favourite saga, and I will make posts about RPG games, I love games in 2D.
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