You are viewing a single comment's thread from:
RE: The bitter truth about Drug Wars
The solution is as simple as the dev investing something back into the game. He could invest 10 steem or he could invest 1 steem or make upvote partnerships. He can get ads. Either way, it's easy to solve. No, it won't solve the "problem" of people who have "invested too much", but games don't have to care about that.
Uh huh....
Drug Wars has made 160K Steem. Dev take is 32K, this is also the gap between what people paid and the start of their ROI. Now most people (like you said yourself, you can make a profit in one week) expect to make money not just break even.
Where do you see them making up 32K while also taking a profit? But it isn't 32K. If you can pull an ROI in a week, what happens in 6 months from now when you made way way over your break even? Where does that money come from?
And another big problem will be the more or less inactive players because they are still receiving steem without doing anything for the game. And having an script doing all the stuff automatic is also kind of the wrong way for such a game.
Without an change of the reward system this game will die really fast.
There will be no new players in the future if you still have to invest 50+ Steem to accomplish anything. Atm the game is not really playable without investing Steem. You don'tearn enough ressources to build anything (have to wait multiple days for one building) and can't recruit enough troops to secure your little pile of drugs.
They will have to change the whole system to have an easy start and after that it slows down but atm we have a slow start and from that it gets very slow...
Posted using Partiko Android
Maybe a way to solve this is always create new features in the game. For example, the research center and training stuffs are disable. they will begin at a low cost when enable, maybe this will make all players put a little more steem in the game again, cause is cheap. Imagine 4k users putting ~1 steem or more to upgrade the research center in the next week. Adding new features like that from time to time, making the game more interesting to play , and making people put just a little more steem in the game maybe solve the steem roi issue and reward better the most skilled players...idk, what you think? @themakymark
there is no problem to solve if the game is fun, because it is a game, not investment fond. yes some will get the investment back, but it should not be the main reason to play it. think @themakymark said it, can't call it a ponzi because it is a game, just a lot people don't look at it like that
Posted using Partiko Android
I agree, but i think the point of the discussion is if there's no steem at the pool, the game stops to be fun..don't you think?
that is the problem of the games in cryptoworld :D we will see will it be fun when all futures are available. i earned nothing from steemmonsters but i still play it.
The game needs to be fun, so people can play without money interest. But at same time the game needs some crypto flowing in to remain fun? xD