RE: The bitter truth about Drug Wars
actually @themarkymark is right with his comments and calculations..
actually he would not even have to do such complex calculations..
just looking at the fact that there is a price pool that is funded by steem spend on the game and the fact that only 80% is shared leads to the fact that newer "investors" will have trouble getting a positiv return on their investment.
However I believe developers were aware of this and this is why they put in the exponentially increasing cost of upgrading buildings.
So this changes the equation quite a bit.
If this game really lifts off I would expect also old players to pay in steem to upgrade their buildings from time to time as they need more resources to perform in the game.
So a player has to decide if he is here for the ROI... then just spend wisely maximum 30 steem and no more and he might do OK.. or you are here to win in the game and you will probably have to spend a few hundred steem and will have trouble in getting a positive ROI...
at the end this will again be a fascinating economics 101 experiments.. as is steemmonsters.. and I am very much looking forward to the outcome..
I believe in regards to return it will be as important that you joined the game early as well as how attractive the actual game play will become..
This is standard for games of this type, although they seem to be really unbalanced in Drug Wars. For example, upgrades yield very little improvement and cost a ton and storage is extremely slow to upgrade and you need many levels over the upgrade you are doing. I think in one case you need like 16 storage to upgrade a level 4 or 5 building. And storage is times three as you have to upgrade three versions of it.
yes.. I totally agree!
And I am really looking very much forward once the whole game play is online how this will play out at the end..
I am actually more concerned about the possibility to have multiple accounts that benefit much more IRR wise from the lower cost at the beginning..
And this is a also a happy welcome for any kind of bots..
Lets see how the developers handle this...