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RE: The bitter truth about Drug Wars
They are putting all payouts on their posts in the daily pool. This is not closing the 20% gap of course, but shows it can be closed or at least made smaller through some sort of ‘external’ funding.
Curious to see if you’re more or less motivated to launch your own version of drug/mafia wars ;-)
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Unless they are making 64K+ steem via posts, it won't even remotely close the gap and that doesn't even factor in the many that will grossly exceed 100% ROI.
Indeed, posts won't be enough. Just making the point the game is not dependent on 'in game' spendings only.
I saw the team state on Discord 'don't play this game if you expect to make money from it' - should be reflected in the logo as well though :-)
the only thing I could see making a significant difference is if faction wars end up diverting a significant amount of Steem investment to buying troops. I mean you already see some of that with many of the largest initial investors dropping a ton of steem into troops - to whatever extent genuine rivalries and back and forth clan raids end up developing, I wouldn't be surprised to see larger players like bernie dropping a ton of steem on troops which basically subsidizes new players who just focus on drug production.
Yay for the untermensch that have better ROI than the rich. I would like to point you to my comment on the OP, which reveals that I have already attained an ROI above 100%.
I note that this bodes a future in which it is not scarcity, but abundance, which will impart power. You might well reflect on that aspect of the nature of Steem, as you could be one of the greatest beneficiaries of this new paradigm. Your current business model is the legacy which we have inherited from our forebears. You may find it possible to create a novel business model which profits from the potential of Steem to transcend that model. I don't doubt your ability to devise such, given your obvious intelligence.
It is certain that rebalancing will have to happen more than once going forward for Drugwars. It's also quite possible that you may be able to suggest other ways the devs might be happy to implement that potentiate greater ROI for well-heeled players like yourself. I hope you do.
I'd be bummed if I BTFO you and you took your ball and went home. I'd like to see a balance delicate enough that both of us were happily playing well into the future.
Wouldn't you?
Ads on the overview screen. Prime time ad space that DW could charge primo prices for. They have a lot of eyes on these pages. Shoot they could add a bar of adds on the left right and bottom. New advertisement bars on each tab. I bet we could sell 100/s of ad spots everyday within this game. We must accept ads tho.
You're not the boss of me.
I note that ads have both potential benefits and drawbacks. Given how ads have corrupted MSM and captured platforms for propagandists and censors, introducing ads to DW could do the same to DW as it has to CNN: render it completely devoid of utility for it's original purpose.
While I'm not saying that it definitely would do that, it is possible. I also don't think increased revenue from ads is necessary, and very much doubt it would be worth the risk at this point in the game particularly.
There are values in society other than economic, and these other values are actually far more valuable than money. Folks focused on money are fain to agree with this, and that but reveals the dishonesty or foolishness many of that ilk are prone to.
Mike Tyson said Don King would sell his momma for a dollar. While I appreciate that many people seek financial reward, I note than almost none of them agree that whoring out their mothers is a profitable undertaking. This is strong evidence supporting my thesis that society has far more valuable features than it's economy.
We do not have to accept ads, and unless it is acknowledged that ads have drawbacks, accepting ads is sure to have detrimental impact on DW. Only rational consideration of both positive and negative potential of ads will enable them to be successfully part of the game, and it's entirely possible they could be.
It's also possible that they can't be, and I'm ok with that too.
Ads won't make a dent on the dilution.
Really? Imagine 100 ads every day, from different sponsors(off blockchain sponsors), bringing in USD. Plus a profile with cosmetics and this game just became massively profitable. Add in a merch store and we are solid!
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Also say there are 10 ads. 30,000 is chump change to a large corporation. I understand that is pipedream to get a corporate sponsor, but GFuel just might go for it lol.
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Well I play another game it's called last shelter survival. I spend like 25 euro a month on it because of the things I get a solar panel faster building etc. You can put much more money in it to get units faster...
Expect this in drugwars too you can choose to just upgrade your buildings or Rob people or do both. You get some crypto out of it.. There will be allways people who don't have the patience to build and just buy.
People could also invest now because it's in the early stage also with the apps coming up I expect also a PayPal or Google payoption in it so you buy stuff with fiat while you get crypto back in lesser form and depending on how good you play the game. But still it is a game...
No other game gives you fiat back they put it in their pockets and this golden option to distribute steem as crypto is a first of its kind.
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