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RE: The bitter truth about Drug Wars
I just want to point out that you're discussing a game. Your entire focus is on investment potential. I'm actually kinda stunned. I am urged to ask a bunch of questions about how you approach other matters, but I'm not going to, for reasons.
I just find it noteworthy that this is your approach to a game.
Have a profitable day!
Look at all the discussions about the game. They are all ROI and profit related. In fact even their logo clearly focused on making profit for playing.
Yet the entire game was build as a ponzi. I suspect not on purpose but more of lack of understanding and ability to add a value element.
I’m pretty confidident in saying 90% are playing purely for financial reasons.
I appreciate your considered reply, and you may not be wrong about 90%. I think you are, but have no metrics to substantiate my opinion, so won't argue the point. The situation is that this is indeed a game, and not a financial vehicle, so if you're right 90% of players are going to learn the difference.
It's very interesting to me to see a game being approached in this way, and I am learning much that will take me a while to grasp fully. It is pretty valuable to understand this particular dynamic going forward, as more games will certainly be made that have a financial component. It's one of the greatest of innovations Steem has brought into the world, and I can see it also impacting many other societal aspects.
Thanks for your substantive contribution to my understanding!
I believe @themarkymark's post was made to highlight how unsustainable it is if one should approach the game as a financial venture. I have full confidence that any "ponzi" element was accidental on the dev's part and now they are scrambling to fix the distribution and (more probably) the image of the game.
It's sold as a game, it did not tell you invest; but everyone 'invests' anyways, is it an investment vehicle now?