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RE: Global Game Jam 2018 Experience - Part I - Digital Fail

in #game-jam7 years ago (edited)

Holy cow! I didn’t know my friend is a genius, I knew you were pretty smart but wow. I feel like I need to enter you in a contest. This is amazing work, half I barely understand but your writing certainly helps me get through some of it. The art and photos and the game well who can do that normally? No one. There must be something in that area you live that creates amazing talent! Somehow Gina didn’t tell me you tagged me in this either. Anyhoo, I’ll go back to my little corner of the universe and suck my thumb over my very minuscule writings 😛

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Oh my @eaglespirit! How you compliment me so! :c)

However I do way too much failing and miss too many opportunities to feel that I deserve such a lofty and coveted title. However I 'am' flattered that you feel that I am such.

I believe that anybody with the inclination to do so can make games. Of course, different people will produce different kinds and qualities of games depending upon their tastes and resources available.

Fortunately digital game development is growing more accessible than its ever been - and I do admit that I consider myself a baseline idiot test for the accessibility of any game engine. If a person who is "pretty smart" can use an engine without prior knowledge then I'd consider it reasonably accessible.

Unfortunately Godot kind of slightly failed that test - just as I myself failed to make a game in Godot.

I do still believe in that engine though. Its not 'very' layperson accessible but it 'is' powerful. If I ever conquer myself (or if anybody builds a figurative accessibility ramp) towards becoming competent in Godot - then I will be able to tap into areas of my skillset more innate to me - and results would follow.

As to the rest of the above:

  • The "art" was very simple - done in Inkscape using shapes converted into vector paths :c)

  • The story was nothing special really, nor was it particularly original (just switch nanites for zombies)

  • The game structure was pretty simple - based on classic 'Asteroids'

  • The numbers are just a few lines feasturing some 'give and take' for rudimentary balance.

Anybody could do most of that. :c)

Now true creative writing - like that of yourself and @akiofthemovski - That is something that Id have a harder time with. :cP

Well you explain it like that then I will come out of my fetal position and take my thumb out of my mouth. Maybe wear toddler pants now ahahhahahhaha

Well if you ever need a little help figuring out how to do any of the stuff that I 'have' managed above, just let me know. ^_^ Its really not difficult to get started and awesome. :c)

no worries, and why aren't you coming to empire anymore or on dm?

Ah - well there are a couple of reasons (I was on a couple days ago ^_^).

The top reason is that I end up very distracted by messages. Its almost as bad for me as a Television in the background.

The second reason is that I'd been a little busy. I'll try get online more often as of tomorrow morning. :c)

okay okay .. i sent you a dm anyways ... hugs and miss ya