"Door Kickers: action Squad" - Broforce about repulsed commandos
"Door Kickers: Action Squad" is a little Broforce, a little Hotline Miami, a little Contra, a little Rainbow Six. In this simulator of a Special Forces blockhead, you are offered, as the name implies, to break down a lot of doors and clean out hundreds of premises from thugs and terrorists. This is a noisy, idiotic 2D-action, from which it is impossible to break away. I want to shoot like a fool, blow up everything and everyone and plant the doors repeatedly. In other words, a great way to relieve stress.
What's it?
"Door Kickers: Action Squad" was released on September 10, but you do not need to spend weeks in it to understand what this thing is. Imagine a Special Forces simulator, which mixed a horse dose of madness in the spirit of Broforce. Formally, you are a crime fighter who needs to rescue hostages, defuse bombs and arrest the bosses of the criminal world. In fact, the game pushes you to behave like a psychopath from Hotline Miami, after which all the walls in the blood and brains.
What good it is?
The whole game-a continuous flurry of bullets and non-stop op. However, with all the visible monotony, Door Kickers do not get bored. Missions and maps are designed so that you do not get bored of non-stop shooting at the margins. In many ways, this was achieved thanks to the excellent design. In the heat of battle, it is difficult to see what are the backgrounds and views from the Windows. Few people will notice it, but detailed pixelart in the game can be viewed for minutes on end. Each map is some new unique part of the city with its own character and difficulties.
The missions are divided into four parts: clearing, releasing hostages, defusing bombs and taking into custody the criminal boss. All this is the same "take out the door-kill all-repeat", but not so simple. Different classes cope with different missions better or worse. For the release of the hostages is better suited more quiet scout for mine bombs-ambal with a shotgun or a club-assault with a gun (just because they quickly get to the bomb).
In General, one can, but a little better to pump at least a couple of classes for tactical flexibility.
Classes
In fact, the classes here have two purposes: to diversify the game and, most importantly, to push you to play with friends. Different classes, as already said, are good in different things and well complement each other. For example, here is a character-the shield-Thane who carries around a bulletproof shield behind which it can hide his companions. Class-meaningless in a single game, but useful in the network.
So far, five classes: a man with a shotgun and a circular, an assault rifle with an automatic rifle, a scout with gadgets, a shield-bearer, and a clever FBI Man with two pistols. The difference between them is not so great (to break-shoot), but the rhythm is different. Someone runs headlong, and, for example, the scout can see what is in the next closed room and, thanks to this, wait for a tactical advantage.
Each class — their own weapons, their own uniforms and their own abilities. Pumping, buying new things-all this is also there, so if you want you can try different tactics: focus on shooting from behind cover or gadgets, for example.
Joint game
In addition, Broforce, which is always wants to compare "Door Kickers: Action Squad", the main pleasure is waiting for you in cooperative play. Preferably, one screen together to shout and make bandits tsunami of bullets. The characters complement each other, so then the game becomes suddenly a kind of illusion of tactical depth.
The main thing-to find a friend who is all right with the control of anger. Because the two have to play it harder than the one you constantly interfere with each other, attracting his shooting crowds of criminals and doing stupid things. Nevertheless, that is the thing-remember the old Contra, you played it in order to yell with anger or joy.
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