ZOMBI IN a tactical shooter? Rainbow six | Siege

in #game6 years ago

ZOMBI IN a tactical shooter?

The siege in itself is a tactical shooter where, first of all, the behavior of the storming of the detachment within the multiplayer was perfectly realized, and protection (conditional terrorists) also have a wide view on the gameplay. So why not create a PvE mission where a squad of several soldiers storms a building with a bunch of rooms where a random respawn of opponents is generated. Those. do something for the sake of what the game itself was created, because the tools for this are absolutely everything. Three dozen special fighters with their unique capabilities, drones, all sorts of devices and even fucking regimes. The rescue of the hostage, which the terrorists could kill, if provoked, the detoxification of the charge, which could be destroyed simply from a stray bullet. I can not help remembering other games in which I spent more than a dozen hours, SWAT3 and 4. It was she who could quite become the inspiration for Siege and how she for me is, because many of the yubisoft were taken from there. Even walking is not necessary, because yubisoft did Rainbow 6 Vegas.
And what we have in the end, on the wave of popularity, developed did not begin to recreate the main idea, which, I repeat, is already in the game. Instead, they decided to combine zombies and events from one popular game now - Overwatch, that's the bitch turning. Earlier in the game there were not any events in principle, operatives were released and a little more new skins. Now the vector is chosen different, instead of making thematic events expanding the gameplay background and attracting new players by lowering the game threshold, they decided to make a dumb shot of zombies. I, as a man played enough in the genre for the most tonsils, can no longer take this regime seriously, for me it is a stupid farm of loans and nothing more, although I confess they did everything soundly, at least if compared with other popular zombishuters. Impact is felt during shooting, because they are confused with hitboxes of zombies, if you get into a certain part of the body, this place will turn bright orange, just if you shoot your feet or stun them with grenades, the animation of the takedowns was introduced into the game, which makes the finishing of the unfortunate very effective. Demomen do not stupidly run and explode around the players, as well as they can jump on walls and blow up fortified barricades, which brings a certain nezhdanchik. Along the most numerous zombies there are mini-bosses with their unique attacks, hemorrhoids from them are quite such a good one. Further, in the event there are three kinds of locations and on each one's own tasks, to blow up the nest, to save the person, to scout out and tp. Moreover, the locations themselves are very large in size compared to multiplayer maps. And the funniest thing is that you can pass them not only by shooting everything, but also stealth, quietly liquidating one after another.

It can be seen that the authors have really invested for the sake of "haypanut a little bit", so why not put all this labor into a real cooperative with the storming of buildings, with normal AI and the conditions for completing the mission, because playing would be at times more interesting, the gameplay was at times more diverse , and most importantly, the new players could really get acquainted with the mechanics of the game, and after the event with great interest realize themselves in online battles.
Nooo no ... let's make another zombie in the world where the back stupid for this is not calculated. We have a kind of pseudo-realism, and now this is another fantasy, which makes the event despondent by definition, when the game initially had a completely different potential.