GameIT.io Whitepaper Version 1.0

in #gameit5 years ago

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Disclaimer

PLEASE READ ALL PARTS OF THIS NOTICE CAREFULLY
Nothing in this whitepaper constitutes legal, financial, business or tax advice and you should consult your own legal, financial, tax or other professional adviser before engaging in any activity in connection herewith. No one of the team/foundation or any distributor/vendor of the team nor any service provider shall be liable for any kind of direct or indirect damage or loss whatsoever which you may suffer in connection with accessing this whitepaper, the website at https://gameit.io or any other websites or materials published by the team/foundation
This whitepaper is intended for general informational purposes only and does not constitute a prospectus, an offer document, an offer of securities, a solicitation for investment, or any offer to sell any product, item or asset (whether digital or otherwise). The information herein below may not be exhaustive and does not imply any elements of a contractual relationship.
There is no assurance as to the accuracy or completeness of such information and no representation, warranty or undertaking is purported to be provided as to the accuracy or completeness of such information.
Where this Whitepaper includes information that has been obtained from third party sources, the team has not independently verified the accuracy or completion of such information.
The information set out in this Whitepaper is for community discussion only and is not legally binding.
By accessing this Whitepaper or any part thereof you represent and warrant to GameIT.io, its affiliates and the team as follows:
(1) you acknowledge, understand and agree that the token may have no value, there is no guarantee or representation of value or liquidity for the token, and the token are not speculative investments;
(2) none of the team, its affiliates and/or the GameIT.io team members shall be responsible for or liable for the value of the token, the transferability and/or liquidity of the token and/or the availability of any market for the token through third parties or otherwise;
(3) in any decision to purchase any token you have not relied on any statement set out in this Whitepaper nor on the website;
(4) you will and shall at your own expense ensure compliance with all laws, regulatory requirements and restrictions applicable to you (as the case may be); and
(5) you acknowledge, understand and agree that you are not eligible to purchase any tokens if you are a citizen, national, resident(tax or otherwise), domiciliary and/or green card holder of a geographic area or country
(i) where it is likely that the sale of the tokens would be construed as the sale of a security (however so named) or investment product and/or
(ii) in which access to or participation in the token or the token ecosystem platform is prohibited by applicable law, decree, regulation, treaty, or administrative act.



Objectives

A mobile app and website for blockchain competitive gaming, esports, live streaming and betting, which will include user profiles and instant messaging.
Build a credit system to be used for betting and participation. Users will have the option to convert redeem their GameIT Credit Tokens for various cryptocurrencies.
Allow users to choose their favorite blockchain games, across multiple blockchains to participate in.
Build competitive proprietary games which will be exclusively and retro games available on mobile and web.
Home for decentralized competitive gaming, esports, streaming and betting.

Tokenomics

GameIT Credits
Our GameIT Credit will incorporate a unique system whereby users are allowed to purchase our credits for fiat or any of the major cryptocurrencies and utilize them within the platform for competitive gaming, betting, staking and tipping. Users will also be allowed to convert their GameIT Credits for any of the incorporated blockchain tokens. This means that the GameIT Credit will be inherently connected to all of our different smart contracts on the various blockchains and become our “stable coin” within the ecosystem.
GameIT Credits will cost 1 dollar per credit and can be directly traded for our tokens at the equivalent exchange price of 1 dollar. For example, a user purchases one GameIT credit and decides to trade for on-chain Tokens. If the preferred on-chain token is valued at 0.05 dollars the user will receive 20 of those tokens for the GameIT credit. GameIT.io will retain the purchase price and in return the user has the ability to trade for any of our available blockchain tokens as described above.

Smart Contract Tokens
We will create tokens on multiple blockchains redeemable for GameIT Credits and vice versa. These tokens have a maximum and minimum supply cap, each tokens max cap is 100 million and the minimum cap is 50 million.Users have the ability to stake any of the tokens for a share of reward pool, take their tokens off the platform and/or trade them on any of the available exchanges

There are two ways to acquire our tokens:

  1. Users may trade GameIT credits for tokens or
  2. Users may acquire tokens on an exchange.

Flex-Burn
While creating tokens, we will burn from the previous blockchains and use those burnt tokens to create the new token.

For example, we begin by minting 10,000,000 of each of our initial tokens:

AmountToken
10milTRX
10milETH
10milSTEEM
10milEOS

When new chains are added we burn 10% of the previous tokens:

TypeInitial AmountBurntNew Amount
TRX10 Million1 Million9 million
EOS10 Million1 Million9 million
ETH10 Million1 Million9 million
STEEM10 Million1 Million9 million

We will do the same on the next token creation this time adding the newly created token:

TypeInitial AmountBurntNew Amount
TRX10 Million1 Million8 million
EOS10 Million1 Million8 million
ETH10 Million1 Million8 million
STEEM10 Million1 Million8 million
Waves10 Million1 Million9 million

On the next round again and so on until each token is at their 5 million minimum cap.

Staking
Users have the opportunity to participate directly with our ecosystem by staking their tokens. A reward pool consisting of 5% of the pots in any of the Arena Games will be distributed to users with staked tokens. The amount of distribution per user will be determined by the number of tokens staked.

Esports

An esport is a multiplayer video game played competitively for spectators, typically by professional gamers. According to CNN in a recent article and a report from NewZoo, a market analytics company, “380 Million people worldwide will watch eSports this year(2018), including 165 million eSports enthusiasts.”.

Blockchain Gaming

Blockchain games can be defined as any game utilizing smart contracts as a means to create non fungible items used during game play. By creating a form of actual ownership of in-game items and skins, game developers can incorporate these non fungible items into their game.

Blockchain gaming is an innovative technology rapidly growing in users and games across major chains such as Tron, Ethereum and EOS. In a recent report by Forbes.com and according to Alena Burdock, managing director at Binary district, “… It (blockchain gaming) does lead on to a much more exciting application – the use of blockchain to underpin trading and use of in-game resources and characters. There is a huge market for the sale of characters, weapons and other augmentations in multiplayer and RPGs. Underpinning this market with blockchain could enhance transparency and security – making cheating much harder – and also potentially open the door to inter-game trading and transfers”.

GameIT.io is not exclusive to one chain, we will host competitions and streaming on any of the ecosystems incorporated blockchains.. The users decide which blockchain they would like to participate in this includes every major blockchain capable of gaming such as Tron, Ethereum, EOS, Steem and Waves.

Streaming Content

One of the most exciting parts of this platform is the ability to watch live streams of various blockchain competitions happening on GameIT.io. According to esportsobserver.com, “Over the last few years, streaming has grown into an essential tool for live engagement, especially with a generation that has moved away from other forms of traditional media to root itself online. As a result, the medium has to play a significant role in esports’ exponential growth as a new form of entertainment.”

Social Platforming

Social networks inundate our everyday life and it is fair to say that we are social creatures online and in the wild. We crave interaction and we enjoy talking about our experiences, learning about and sharing ideas. GameIT.io will include a social platform where users may create profiles, stay in contact and write about their favorite competitor or competitive game.

Messaging
Our messaging app will include group chat and a private messaging feature.

Fan Clubs
Users will be able to create groups to be used for fan clubs.

Retro gaming

We plan to embrace the renewed popularity of retro games, by offering many well-loved retro and arcade games on our platform and with the opportunity to play competitively against other gamers with leaderboards to enhance the fun.

Live chat during stream

We want the experience of using our platform to be as interactive as possible. Our live chat feature will allow users to talk to each other while playing and to discuss games and matches in real time.

GameIT Team Members

Daniel Pittman aka @qwoyn and @hashkings - CTO
Hayley Mcgowan - CMO
Chris Townsend - CMO
David D’Aprile - CEO

Visit us
GameIT.io
Twitter
Telegram

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