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RE: Getting through your first unity3d game – best beginner book guide
I often tinker with different programming languages/APIs/IDEs, and like you said there's always so much to learn. It's also hard to figure out which resources to use for help and to consolidate good information. Putting together a piecemeal of different tutorial series sometimes works, but and good book can be worth its weight in gold. It's good to have suggestions like this.
yeah, a good book could really be worth it and might be all you need to put all you've learnt over time in perspective. Imagine I was learning Unity in between day jobs for months (even on and off for years) and didnt go beyond learning a few things here and there but once I found the book, I was able to put a simple platformer together.