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RE: Long time no see - I was lost in space!

in #games5 years ago

Rather than a game, I see E:D more as an experience. While there are major concessions to playability (FTL movement 😑), its rendition of space flight feels real enough to me. It's vast, difficult, boring, uncaring and lethal. And incredibly beautiful.

My personal recipe is to take it as easy as possible. You can't really relax when a distraction might cost you the entire ship. So I rarely play more than one hour at a time, a couple times a week. Some sessions consist entirely in me traveling through a few systems before logging out--a small step in a longer route to a distant nebula, or a routine delivery of expensive goods. I radically change playstyle every few months so E:D never gets old.

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My personal problem with that is that I want to change the play style on a whim. So I would need to always "carry" my miner ship, my scout ship and my fighter ship with me.

And yeah, "Experience" is maybe a better description than "game" :D

I agree, that's a problem. You can set up a base of operations where you keep several specialized ships, but when you're on the road, which is usually a very long road, you're better off completing what you started.

Another possibility is building a jack-of-all-trades ship that can do a bit of everything. I'm not much into mining, but an exploration+trading+light combat medium size vessel can give that 'millenium falcon' feeling of drifting through space, ready for adventure.