RE: Has Easy Of Information Degraded Gaming And Critical Thinking Within Them?
The sad truth:
I also wonder just how many are overspending trying to maintain that triple AAA spotlight and be that best new thing that fades after two months.
Hmmm...
Many developers seem to underestimate there player base in how they will interact with gear and skills. Hard to argue being different if it means having 20% lower damage, health, clear speed than others.
I heard a developer advice, is that "if you find your players using one overpowered part of your game, don't patch it right away, give it at least few weeks. Players might find a counter measure to it at that time and it might not be that overpowered after all."
I think that's part of what makes any game good, but at the same time I hope people try to think of their individual skills when "borrowing" this month strongest build.
Some times I think they let things be OP on purpose. New class came out that you get with DLC and somehow every time it was the new OP thing for many games.
Other times, they seem to just adjust lower place classes or styles hoping to attacked a more balance between the community that sometimes lead things to being way more powerful just to attempt that.
Balancing always looks like an interesting issue. It can be a way to shake up players base's lack of diversity in it while also encouraging sales.
Always great when players find something in a way that was not intended but is not also consider an exploit either. I've seen in some games like Diablo III some times they leave that situation that lead to something being overpower in for season other times they try and remove in a short time span if.