review Hitman
You've got a lot of fun with gigantic franchises like Metal Gear Solid, Splinter Cell, and of course - Hitman. Unlike third person shooter games that make bullets as a solution to all problems, games like this actually encourage you to finish off a lot of targets with as little attention as possible. But even in the stealth genre though, there are different gameplay approaches. Games like Metal Gear Solid, Splinter Cell, or Sniper Elite, for example, require you to clear an area, kill the threats without a sound, and then do the same in the next area. Hitman never focused on it.
As a targeted killer, Hitman focuses more on your ability to blend in and find relevant information to kill one or two of your primary targets, if you can with minimal violence. Hitman taste is what IO Interactive managed to generate and Square Enix back with this latest series, let alone supported by more advanced technology. Although it must be admitted enough to be disappointed for the minimal content, even for an episodic first part game, one of the main game arenas - Paris gives a pretty clear picture of its potential in the future. That in the end, you are only given space and mission This is where Hitman's appeal itself. Not just go in and kill anyone who stands in your way, you are required to learn and master not only your "playroom" but also the target's own routine. Where should you run if this mission is completed? Which parts can you use as a gap to kill them? What do you want to suspect without arousing any suspicion at all? Hitman is all Hitman's Hitman.
Because it must be admitted, switching to the current generation platform does make IO Interactive to blend a more "realistic" scenario to complete. Paris in this first episode is proof of that. Offering a wider arena of games than the levels in the previous series, it also contains a lot more crowds. This means fewer loopholes to pursue your unformed plan without drawing attention at all. You for example, can no longer just fire a gun with your silencer from a certain angle and swing freely. Fortunately, the incognito system is now fixed.
Agent 47 can of course still be able to subdue their existing NPCs and steal their clothing as a form of disguise, of course complete with the ability to hide their bodies in a certain corner of the room. Now there is a heirarchy and a more realistic approach to space access that you can take when wearing a particular outfit. If you managed to steal the clothes of a famous model for example, who has a high popularity in the show, you have so free access to waltzing wherever you want. But if you just steal the clothes of a security guard, for example, you can only go for a certain area with potential caught by yourself who should be wearing the outfit. Fortunately, Agent 47 is now also equipped with a kind of X-Ray Vision that will give you clear information about which areas you can and do not go through with your current outfit, thereby minimizing the potential for errors that you do not want to happen .
Regardless of the wider game arena, you are not "creative" to find your own kill slit yourself can take advantage of the system that brought IO Interactive from the previous series Absolution - Opportunity. Its core? Some of the opportunities that appear in this option will instantly open up to you any way you can to kill each target safely through an objective coherent with clear icons on the screen. Taking each goal appropriately will ensure safe and low-risk assassination, sometimes with additional cinematic scenes behind it. As an example? You can masquerade as a barman, learn your favorite target drink recipe, mix it up, with extra spiced rat poison in it. Next? Keep enjoying the effects of your work. But remember, time keeps running on this Hitman. If the target routine has moved too far, then it is very likely Opportunities will simply disappear.
But that does not mean, you who want to be creative can not go your own way. Nothing is more exciting than finding that you can actually complete this target in your own way without inviting any suspicion at all. As with us. After passing the Time Opportunities related to Electricity, we found ourselves on stage stage fashion show catwalk with events that are still going on below. There was one window open and with a frenzy below, almost no one noticed that a cold-blooded murderer in disguise was a model waiting there. Given in the previous game session that one of the targets will be strolling on this catwalk track, we decided to wait until that moment to arrive at the same spot. The rest? The bullet net is silencer in the head and then goes as if nothing has happened. Voila! Mission completed.
Requirements minimum
- CPU: Intel Core-i5
- RAM: 4 GB
- OS: Windows 7 (86x)
- GRAFIS MEMORY : GeForce GT 960 M
- Free Diks Space: 22 GB
Recommended Requirements
- CPU: Intel Core-i7
- RAM: 6 GB
- OS: Windows 7, 8, 10 (x86)
- Grafis Memory: GeForce GTX 1050 AMD radeon or latest
- Free Disk Space: 22 GB
look forward to another exciting game review !
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