Boldly Breaking the Backlog - Update #2 [Game dev]
This week, I accomplished the big goal of making my game's performance much better (via crosswalk) . I have added a few things to the backlog though...
Things I have learned
Privacy policies are not required for your app, but they give you bonus points in play store. You can get a free basic generated privacy policy from http://freeprivacypolicy.com/ by filling out some forms and google will host it for you for free! See mine here: https://sites.google.com/site/frostedfactoryprivacypolicy/ . It was really easy to just copy the generated HTML into a static google site and then link to it from the playstore. I'm happy this is done- I dislike legal BS.
Blogging is harder than I thought. I've been putting off writing this blog post for a while now. I need to find some sort of routine here.
Blogging is beneficial to document project progress. And it is also motivating for me to see that I'm actually making some sane progress. It is also helpful since I can tweet share a blog, which gives my projects a bit more exposure on various social medias. I currently have 0 steemer followers, but this blog is still helping in the other ways, and I'm sure that number will grow.
[Somewhat technical] Centering images on android and html5 sucks. I was having a terrible time getting stuff to display in the center of the android screen- everything was always way off in the corner. I had tried everything I could think of, all my google searches turned up links that were purple! I finally found the culprit was this line that I had included from some tutorial ages ago, which seems to no longer be required:
<meta name="viewport" content="width=device-width, initial-scale=.5, maximum-scale=.5, user-scalable=no minimal-ui" />
I now realize that this viewport was confining the screen to .5 height/width, and only displaying the top left quadrant. I've removed it and now things are finally centering!
Accomplishments
Get crosswalk packaging working
Make sure my social media accounts are looking up to date
Make sure analytics is logging when the game shows ads.
Get the game description text for the game hammered out
Seeing if it's allowable in the play store and google/twitter to reward players for sharing the game on those platforms. It is not allowable- but adding a like button is OK. I'm pondering whether to do this or not...
Todos:
Setup the android store purchase for the game (it's a freemium game, with 1 purchase to unlock more levels)
Investigate getting a free trailer done.
Get better acquainted with the analytics I'm using
Get twitter and facebook group updated with the game description text and images
Enter all the details in the google play store for the dev account and frosted factory- I started this, but it's long.
Get a new android to test on, my old android tablet broke (it was 5 years+ old), I need to get a new one to test on.
Generate a bunch of levels for the game (I have a script that can do this- I just need to leave my computer for a few days to generate them)
Figure out good keywords for the play store.
Last week's goals:
Make several social media posts, and NOT just advertising frosted factory. [Success!]
Acquire 5 new followers. [Failed, only acquired 2]
Knock off a few of the above todos. [Success!]
Next week's goals
Make several social media posts, and NOT just advertising frosted factory.
Acquire 3 new followers.
Knock off more todos!
good