5 Industries That Are About To Blow Up Soon
- Gaming Industry
The gaming industry inspires innovation by constantly pushing the boundaries of what's possible, driving companies like Google and Microsoft to create new technology to serve the billions of gamers around the world.
In fact, according to Microsoft, there are more than two billion gamers around the world. This number includes everyone from those playing free games on their phone to those using a state-of-the-art computer fitted with the latest hardware. And the gaming market is only growing.
By 2022, experts forecast the gaming industry will produce $196 billion in revenue. It's no wonder then that tech giants like Apple and Google are trying to cash in by launching gaming streaming services.
But it's not just giant companies looking to make money off of gaming. As the global culture around video games continues to change, it has given rise to a new way for people to make money.
Gamers broadcasting from their basements draw huge audiences that make us question what it means to be a professional. Tyler "Ninja" Blevins has redefined pro gaming, earning as much as $500,000 a month during the height of his popularity.
- Automatization and Bots
The Automation Anywhere vision is to make work more human, in part by removing anything that’s repetitive and mundane from workers' daily to-do lists. With software robots in the workplace, businesses gain key benefits, including adding more value to existing processes, increasing capacity for knowledge work, and delivering better customer service while boosting competitive strength.
Bots enable work processes to deliver a significant leap in productivity. For example, in the banking industry, bots are delivering 200% more productivity and mortgage approvals in just 24 hours.
- Entertainment
The following outline provides an overview of and topical guide to entertainment and the entertainment industry:
Entertainment is any activity which provides a diversion or permits people to amuse themselves in their leisure time, and may also provide fun, enjoyment, and laughter. People may create their own entertainment, such as when they spontaneously invent a game; participate actively in an activity they find entertaining, such as when they play sport as a hobby; or consume an entertainment product passively, such as when they attend a performance.
The entertainment indusi (informally known as show business or show biz) is part of the tertiary sector of the economy and includes many sub-industries devoted to entertainment. However, the term is often used in the mass media to describe the mass media companies that control the distribution and manufacture of mass media entertainment. In the popular parlance, the term show biz in particular connotes the commercially popular performing arts, especially musical theatre, vaudeville, comedy, film, fun, and music. It applies to every aspect of entertainment including cinema, television, radio, theatre and music.
- Travel
Over 200 million people work in the travel and tourism industry worldwide. Our travel and tourism training is designed to give you the skills and knowledge to maximize career opportunities in this rapidly expanding industry.
From entry-level travel agent basics to senior management for agencies or tour operations, each course leads to an IATA qualification, recognized internationally by the travel industry.
- Streaming Real Life
Live streaming, the activity of broadcasting an event in real time over the internet for the purpose of entertainment, is not a new concept by any means. In fact, you have to go all the way back to 1993 to find the internet’s first live video stream of a garage band called Severe Tire Damage.
So how did this band no one has ever heard of have the foresight to live stream a performance? Well, they were literally a band of computer programmers. They just happened to have the technology available to them, and they knew how to use it.
Fast forward several years and live streaming is now one of the world’s fastest growing, most popular formats of obtaining information and entertainment, with no shortage of platforms providing content to the millions of viewers who tune in.