A Look Back at Tomb Raider (2013) [Video Game Essay]
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Background [Mild Spoilers]
Tomb Raider is an action-adventure video game developed by Crystal Dynamics and published by Square Enix. Tomb Raider is the tenth title in the Tomb Raider franchise, and operates as a reboot that reconstructs the origins of Lara Croft. Tomb Raider was released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360, and on 23 January 2014 for OS X, and on 27 April 2016 for Linux.
Crystal Dynamics began development of Tomb Raider soon after the release of Tomb Raider: Underworld in 2008. Rather than a sequel, the team decided to completely reboot the series, re-establishing the origins of Lara Croft for the second time, following Tomb Raider: Legend. Tomb Raider is set on Yamatai, an island from which Lara, who is untested and not yet the battle-hardened explorer she is in other titles in the series, must save her friends and escape while being hunted down by a malevolent cult. Gameplay elements focus more on survival, although exploration is used within the game when exploring the island and various optional tombs. It is also the first game in the series to have multiplayer and the first game to be published by Square Enix, after the latter's acquisition of Eidos Interactive in 2009. Camilla Luddington was announced to voice and perform as Lara Croft in 2010, replacing Keeley Hawes.
After a delayed release from late 2012 to March 2013, Tomb Raider received much anticipation and hype. Upon release, the game was well received, with critics praising the graphics, the gameplay, Luddington's performance as Lara, and Lara's characterization and development, although the addition of a multiplayer mode was not well received and some reviewers directed criticism towards the disconnection between the narrative and the player's actions during gameplay. Tomb Raider sold one million copies within 48 hours of its release, and has sold more than 11 million copies as of November 2017, making it the best-selling Tomb Raider title to date. An updated version, Tomb Raider: Definitive Edition, was released in North America on 28 January 2014 and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. A sequel, Rise of the Tomb Raider, was released in November 2015.
The game is set on Yamatai, a fictional lost island in the Dragon's Triangle off the coast of Japan. The island—and the kingdom that once existed there—is shrouded in mystery, given its reputation for fearsome storms and shipwrecks that litter its coastline. Yamatai was once ruled by a queen named Himiko, known by her honorific title of "Sun Queen", who according to legend was blessed with shamanistic powers that enabled her to control the weather. Very little is known about Yamatai's history in the time since Himiko's death, other than that the island's infamy was established shortly thereafter. In exploring the island, the player may find evidence that—among others—Portuguese traders, United States Marines and a Japanese military project were all stranded on Yamatai at various points throughout history. At the start of the game, the island is populated exclusively by the Solarii Brotherhood, a violent cult of criminals, mercenaries and shipwreck survivors. The Solarii Brotherhood has established its own society based on the worship of Himiko, complete with a social structure and laws, with their exact purpose and intentions being explored over the course of the story.
The player takes on the role of Lara, who is a young and ambitious archaeology graduate whose theories on the location of the lost kingdom of Yamatai have convinced the Nishimura family—descendants from the people of Yamatai themselves—to fund an expedition in search of the kingdom.
Sources used for the Development Section
https://en.m.wikipedia.org/wiki/Tomb_Raider_(2013_video_game)
https://www.theguardian.com/technology/gamesblog/2013/feb/13/tomb-raider-reboot-preview
http://tombraidercrs3.blogspot.com/2010/01/core-design-crystal-dynamics.html?m=1
https://www.gamesindustry.biz/articles/eidos-moves-tomb-raider-away-from-core
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