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RE: CryoFall Dev.Blog #18 - Farming
Looks great. Will what a player harvested be trade-able? If yes then will prices follow a free market or will they be fixed by NPC? The best solution would be to create a in-game market with variable prices depending on demand and supply. It's always interesting to see how players determine prices on their own.
It will all be tradeable, and every player will be able to sell things on their own. And we are aiming at completely free economy, yes.