Progress #2: Bullets, bullets, and more bullets.
Yo everyone, I've been working on a fix for superfast bullets, since they sometimes get trought walls (a thing that actually shouldn't happen haha!) and was hard, but me and a colleague got the idea of using streching and dynamic hitboxes to get the distance of the bullet in a frame-independent enviroment so if this hitbox collides with a wall or something, bullet will be destroyed.
Here's some gifs! >:D
Cheers!