Our second Q&A session is now out!

in #gaming6 years ago (edited)

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Do you have something you want to ask? Please share your questions with us below and we will answer as many as we can between now and the end of the Crowdsale 30th June.

Original Medium Article

 

It’s a new week, and time for a new round of Parsec Frontiers Q&A. Henning, Peter and Trond have again received a list of your 10 most requested questions. Do you have something you want to ask? Please share your questions with us on our dedicated Twitter post that we will put out @parsecfrontiers and we will keep going through as many of them as we can.

 

Q: What is the total number of PRSC in the game? How many will you get when creating an account? Will new parsecs be generated after the crowdsale is finished?

A: There is a finite number of PRSC in existence, and new ones will never be created. At the start of the project, the number of PRSC created was 30,856,775,800. This number only decreases over time, never increases. We will include PRSC already in existence in the starter packs for new players, the exact amount determined by market price and the price for starter packs.

 

Q: Would it be possible to add avatars into the game in the future like a first person shooter?

A: It’s possible. Parsec Frontiers is already an extremely ambitious project, and ground gameplay is a very different feature that’s not currently in the plans. But the game’s modular development means it could come up for discussion in the future.

 

Q: How many and how soon will new ship options become available in the game?

A: We don’t plan to create any more ships ourselves. After the Ark, Nakamoto and Hawking classes, additional ships will be crafted by the players. This means that the first additional ships will become available when player crafting is added to the game.

 

Q: Can we get stats on the ships that have been named thus far please?

A: At this point, it’s still too early to give any stats for the ships. Our balancing process is to first spreadsheet our stats in depth, and after that start testing the different elements against each other. So the final balancing will not be decided on until close to the release of the ships as we don’t want to lock ourselves to something that could be bad craftsmanship.

 

Q: I assume that many players will own more than one ship. Will we have any commander style options for making multiple ships travel to a destination or attack/protect a target? I have heard that a player can only be in one ship in one place at a time. But, does this mean that the player can pilot one ship and set auto-pilot course for a planet, and then “jump seats” to another ship the player has access to? If there is no option of commanding other “empty” ships, will we at least get a comms/designation system for coordinating stuff with other allied players?

A: Each account can only pilot one ship at a time. We will however encourage players to work together, even to the point of an Admiral distributing his fleet among his allies. We are also aware that multiple accounts is a common practice in many games. There is nothing preventing players from doing this in Parsec Frontiers as well, although we will primarily encourage cooperation with other players.

 

Q: What will the 17 first planets be like? Will there be many colonies on these planets?

A: The first planets will be based on our actual knowledge of those planets. The number of plots will depend on the planet size. However, there will be a minimum of 150 plots up for auction distributed between those 17 planets (we are considering expanding it), and this number is somewhat representative for future planets as well.

 

Q: I am curious about crafting and why it’s spaced so far after the spaceships are initially launched. Wouldn’t it be better to be able to mine and craft soon? So that players can do more than just exploring?

A: One of the reasons we’re doing a modular development is because it allows us to give access to individual pieces of gameplay as they become available. This means players will be able to explore the Milky Way much earlier than they otherwise would, and let’s us test every element properly before releasing something else. If we released both modules at once, it would mean delaying the travel module until the crafting module was ready.

 

Q: Can the creation of a bi-flow deflation/inflation reserve pool mechanism (Bitshares style) be an alternative to burning PRSC?

A: The Foundation can create a reserve pool with voting and several distribution mechanisms, but this has not yet been explored in detail. However, this pool will likely not be large enough to have great effect on money supply to cause neither inflation or deflation. Of course, existing PRSC will be used.

 

Q: Will players be able to set up lotteries or casinos?

A: There is currently nothing preventing players from writing smart contracts that serve as for example gambling rule sets, and one of our premises is that the community should be given a lot of freedom as to how they play the game and how they earn a profit inside it. We will keep close communication with the community to see if there are any particular business we should restrict or not.

 

Q: If the soft cap isn’t reached and leads to Parsec shutting down, I have read that investors in the public sale will be reimbursed. What will happen to those who invested and bought the auctioned ships?

A: If you are eligible for a refund, buying a ship won’t prevent you from receiving your Ethereum. We will check on the blockchain that your PRSC went into the ship auction and still refund you the amount you purchased in the crowdsale. However, if your PRSC has been sold or traded to other parties than us, you will not be reimbursed.

 

And finally, this week’s bonus “question” has been supplied by Bow:

Q: What’s a light-year?

A: It’s the same as a regular year, but with less calories.

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