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RE: Developer Journal #1: I'm Designing a Text-based Psychological Horror Game?
I am really into Skyrim VR lately. I wish I would not have played it already in 2D.....I think the animations and cut-scenes are what makes a game really epic (Legacy of Kane series was the first time I saw this) , but the story is what opens the doors for those two things. Also games like Hard Rain, that depend on thinking and draw me in are always winners. Non-linear stories give a game replay value too, like Onimusha or any FF game.
VR really is the future for gaming, I think that a good majority of games in the future will be far more immersive than what we see now. Cut scenes and other highlights are what I feel make a trailer enticing and draw in would be players. Replay value I feel is important, as it allows a relationship to begin to develop. The difference between liking and love!