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RE: Let's Make a Level for Duke Nukem 3D, Part 26
When you first mentioned “ Let’s build Level for Duke Nukem 3D” I thought “Ok, few rooms perhaps” And now we are at part 26 and this thing looks more professional then ever before. Heads down! This staff is crazy with all these traps, underwater creatures...I still love these vertical platforming.
Vertical platforming has been integral to Metroid games since the very first one:
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