Favor Chess is a game similar to CEO that has a more classic-style orientation for unit balance, and a few additions like the reserve to add extra units into your army that can be deployed throughout the match, or tokens which are either passive rule modifiers or 'spell-card' style consumable actions that can be added to the army instead of spending more on units. There is also an alternate win condition of domain (King promote), instead of morale system, and there are a few different King types to choose from.
Like CEO, it is also free to play.
You can see more about the game at the store page here
Have you ever played Favor Chess? I am wondering because you are AlphaCore and I do not recognize your name often in the CEO community. I believe your description is lacking as it does not concretely describe the similarities between the game's metas. The real alternate win condition in CEO and in Favor Chess are in fact the same, and I suspect that the game design specifications for Favor Chess was a very clever thematic goal of forming a similar RPS meta with only tools of the classic units and keywords. For example, wherein CEO has Dryad, Gemini, Patience, Lich, and RoyalGuard++, a collection of boring stall tools and payoffs, Favor Chess also contains its own collection of boring stall tools and payoffs with Golem Factory, Late Constipation, Promise of Victoryen, Safari Browser, and #general.
This is by no means the only valid comparison between CEO and Favor Chess. Both games are filled with bots in ranked that are only made to farm rating and look 0 turns ahead. It is possible to get rushed down and lose for no reason, as well as executing hit-and-run strategies against people with high rating, making it worse to play the game sooner because you can get your rating stolen by people who play the game later. Both games also have a daily challenge involving exploiting the AI in the same way every time - in CEO it is the unawareness of armor, and in FC it is the unawareness of domain victory.
Speaking of domain victory, the Favor Chess domain needs it:
When it comes to piece progression, Favor Chess is also extremely similar to Chess Evolved Online. The game has a lot of vanilla pieces in at Epic for some reason, you quickly accrue duplicates, and there is even a system where extra copies of pieces gain artificial meaning (upgrades in CEO; the Duplication token in Favor Chess). This is great because it is the same thing that enables you to get 100’s of units in packs in the same time it takes to get basically nothing in another game. You cannot ever hope to have 100% collected, but making that 100% a massive ceiling benefits you much more than you think, even if you never make it there.
Overall, Favor Chess Evolved Online is a very stable ecosystem with a sensible design quarks.
Favor Chess is a game similar to CEO that has a more classic-style orientation for unit balance, and a few additions like the reserve to add extra units into your army that can be deployed throughout the match, or tokens which are either passive rule modifiers or 'spell-card' style consumable actions that can be added to the army instead of spending more on units. There is also an alternate win condition of domain (King promote), instead of morale system, and there are a few different King types to choose from.
Like CEO, it is also free to play.
You can see more about the game at the store page here
Bongcloud win condition, lmao
Have you ever played Favor Chess? I am wondering because you are AlphaCore and I do not recognize your name often in the CEO community. I believe your description is lacking as it does not concretely describe the similarities between the game's metas. The real alternate win condition in CEO and in Favor Chess are in fact the same, and I suspect that the game design specifications for Favor Chess was a very clever thematic goal of forming a similar RPS meta with only tools of the classic units and keywords. For example, wherein CEO has Dryad, Gemini, Patience, Lich, and RoyalGuard++, a collection of boring stall tools and payoffs, Favor Chess also contains its own collection of boring stall tools and payoffs with Golem Factory, Late Constipation, Promise of Victoryen, Safari Browser, and #general.
This is by no means the only valid comparison between CEO and Favor Chess. Both games are filled with bots in ranked that are only made to farm rating and look 0 turns ahead. It is possible to get rushed down and lose for no reason, as well as executing hit-and-run strategies against people with high rating, making it worse to play the game sooner because you can get your rating stolen by people who play the game later. Both games also have a daily challenge involving exploiting the AI in the same way every time - in CEO it is the unawareness of armor, and in FC it is the unawareness of domain victory.
Speaking of domain victory, the Favor Chess domain needs it:
When it comes to piece progression, Favor Chess is also extremely similar to Chess Evolved Online. The game has a lot of vanilla pieces in at Epic for some reason, you quickly accrue duplicates, and there is even a system where extra copies of pieces gain artificial meaning (upgrades in CEO; the Duplication token in Favor Chess). This is great because it is the same thing that enables you to get 100’s of units in packs in the same time it takes to get basically nothing in another game. You cannot ever hope to have 100% collected, but making that 100% a massive ceiling benefits you much more than you think, even if you never make it there.
Overall, Favor Chess Evolved Online is a very stable ecosystem with a sensible design quarks.