New
I've been playing Splinterlands for almost two years now and in that period, I've internalized pretty much everything about the game. Whether I win or lose, I'm aware of everything that happens in battle so when new abilities and stuff come up, I easily adjust.
Since I'm also very conversant with everything that has to do with Hive, I also easily adjust to other games that are developed on the platform. The blockchain makes it extremely easy for people to develop games and stuff.
For most of the people I've onboarded to Splinterlands, it has been quite the adjustment. They've generally complained about navigating through the platform and I've tried to help as much as possible.
Starting out in Splinterlands was somewhat stressful but since it already had a huge community of players within the network, there were always a lot of resources around me to adjust to the game.
Other than the community, I also had friends like @penderis, @lordbutterfly @deniskj, and @mistakili to name a few that helped me throughout my journey. So getting ahead in the game was less stressful than it is for someone outside the community.
Trying out Axie Infinity
When people complained to me about their Splinterlands difficulties, I didn't understand it. I always tried to help but again, I didn't understand it until I suddenly found myself in the same position.
For the first time in a long time, I'm trying out something new, something I've never done before, and something that I hope will be profitable like my other ventures. ladies and gentlemen, I'm starting out my journey in Axie Infinity and I have to say, it has been quite the challenge.
I know there's an Axie community somewhere on Hive and immediately after this post, I'll start lurking around there. However, right now, my understanding of the game is pretty much a blank page.
The only thing I know for sure is that I have to buy some Ethereum, link it to my Ronin wallet, and then use a bridge to move or wrap the Eth. It's still a bit foggy to me right now, but I'm open to learning.