ASOBI MARKET – innovation platform dissemination of secondary digital content
In modern conditions, we clearly see that the old methods of knowledge and information are becoming less effective. With the purposeful development of information technologies they are replaced by digital content. Agree, because to receive truthful information from one source and at the same time have a material reward for it – agree, it's not bad!
ABOUT COMPANY
Let's start with the fact that, in my opinion, is one of the most powerful arguments in favor of this project – it is a real Japanese company-developer of computer games with 15 years of experience and a staff of 600 developers around the world, it is called Asobimo, Inc. I am sure that this speaks volumes when a real business decides to use blockchain in its activities.
The most famous products of the company today are "Iruna Online", "Avabel Online", "Tera Online" - online games for smartphones. The total number of downloads of games of the company is 50 million, total sales only from the game Avabel Online is $ 200 million in recent years, the gaming market is only gaining momentum, so that in the future the success of the company no doubt. The company was recognized by Google play as the best developer, and also received the App Store Game Grand Prix Division Award.
ABOUT THE PROJECT
And so, the purpose of the project is to create a platform for secure digital content for secondary distribution using a " Decentralized security system (DSS)”, which determines the ownership of digital content using the blockchain, it will solve the problem of uncontrolled copying of digital content and all relevant parties to benefit. For example, you read a digital comic – sell it for cryptocurrency on the platform and buy other digital content, sell an unnecessary game item – and buy a new, tired music file – no problem, sell it and buy a new one! In my opinion it is very convenient and fair!
Any digital content (e-books, game items, music, and videos) can be sold on ASOBI WALLET. The amount from the sale of content in ASOBI COIN is automatically placed on ASOBI WALLET and all this thanks to the platform ASOBI MARKET!
As you know, the secondary market is a big problem for publishers and the ASOBI MARKET platform helps to solve it: digital content sold through the platform will be reflected on the blockchain as a smart contract and the rightful owner will make a profit automatically. Again, everything is fair, I think it will lead to the popularization of the platform among publishers, because who would not want to receive income from their works?!
I think it should be said that ASOBIMO and WITEX Gmbh have jointly developed NAGA Virtual, a platform for secondary content of game items within ASOBI MARKET. Here, gamers will be able to buy or sell virtual game items on their own or through the game publisher. In NAGA Virtual trade bloccano protected that prevents illegal operations. Thanks to this platform, the publisher receives income depending on the amount of the transaction.
ICO
The project tokens are Asobi Coin (ABX), created on the Ethereum platform. The price of the ABX token is 1 JPY (about $0.01). The total output ABX– 16 500 000 000. Soft Cap - 5 000 000$ (already closed), Hard Cap – 50 000 000$. Accept BTC, ETH, BCH, and COUPON. Noteworthy is the fact that the price of Asobi Coin will be equivalent to double the cost in ASOBIMO games. Why ABX will be in demand and its price will grow accordingly? It's simple:
And now look at the statistics:
Not bad, isn't it? I think there is no doubt in the success of the project, the results on the face)
The project tokens will be distributed as follows:
Sales-50%
Team and advisors-20%
Bounty-10%
Atopy - 10%
Reserve 10%
After the end of sales, the funds will be distributed as follows:
50% - software development;
30% promotion of MARKET and ASOBI Asobi Coin
10% - reserve funds
7% - the cost of the company's partners for business development
3% - legal expenses
The sale of the project tokens will continue until the end of the ICO or until all tokens are sold.
TEAM
In any project, the team plays, in my opinion, a key role, having Studied this team, we can say that all people are real and have good experience each in their field, led by Japanese entrepreneurs who have already shown their results by creating a company that operates for 15 years. The main members of the team have their own profile on Linked, where you can see information about them.
ROAD MAP
The seriousness of the project team's plans is always supported by the availability of the project roadmap and the fulfillment of the conditions and stages set out in it. This project also has its own road map, thus we know how the project will develop and how the team sees it.
CONCLUSION
Personally, I see this project as promising, because:
- ASOBI MARKET platform really solves the problem of access to secondary digital content and fair distribution of remuneration between the platform participants, here the demand is obvious;
- behind the project is a real Japanese company with 15 years of experience;
- the project is led by Japanese entrepreneurs who have already shown themselves well and they know what people need;
- the project website has been translated into several languages, which confirms the global goals of the project to scale it not only in Asia, but also around the world;
- collection and distribution of funds has a clear structure that allows you to understand how much and what will be spent;
- there is a roadmap on the basis of which you can see what the project team sees the platform, as well as monitor how the conditions set out in it are met and the transition to the next stage is carried out;
- Soft cap was assembled quite quickly, it also shows a lot.
Official resources of the project Asobi Coin:
WEBSITE: https://asobimo.io/en/
TELEGRAM: https://t.me/AsobiCoin_Official
WHITEPAPER: https://asobimo.io/pdf/white_paper_en.pdf
ANN THREAD: https://bitcointalk.org/index.php?topic=4884216
FACEBOOK: https://www.facebook.com/Asobi-Coin-130436194467568
TWITTER: https://twitter.com/AsobiCoin
INSTAGRAM: https://www.instagram.com/asobicoin/
GITHUB: https://github.com/asobicoin
AUTHORSHIP:
MY BITCOINTALK USERNAME: Svaik
MY BITCOINTALK PROFILE LINK: https://bitcointalk.org/index.php?action=profile;u=1908478
MY ETH ADDRESS: 0xD8653856ef05674Ddd3c97011e6c49E20F14BaA4
What I like is the right words of the author: a computer game developer with 15 years of experience and a staff of 600 developers around the world, it is called Asobimo, Inc. I am sure that this speaks volumes when a real business decides to use blockchain in its activities.
Anabel Online has received over 10 million downloads. And now ASOBIMO decided to blow up the market once again) as the author of the content, I would publish it in this network, because I can make a profit from the reusable sale, which I will not find anywhere else at the moment.
Asobimo is a well-known game developer, I think if such a company gets down to business then the project will be successful. I'm glad that blockchain technology comes into our lives!
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