It would be really cool to make a unique Nth Society RPG. That said, why not get started right away with some of the games that are already out there?
The limitations of already existing computer games are baked into their source code and have a high cost to change. But tabletop RPGs are insanely customizable by their very design. . .
. . .We could use a play-by-post method, though I will spend a few days thinking that one through and seeing if there's a better tweak on the idea as it's quite verbose and slow. . .
Very efficient thinking here. I'm wondering how big the interest in these games are, but if they are easy enough to play and especially online, then they can provide a good starting grounds for the game.
-It's especially intriguing when you think about how these sorts of games resemble the "building of the game itself" as already written about in previous posts.
Things to consider;
Will it be entirely practical to play these on the blockchain or is a different format necessary?
What rules are realistically enforceable in a game environment not bound by "physical" presence, but by the mind of the arbiter?
Could there be perhaps even be goals to the game that involve some real world applications bringing us closer to a modern graphical online simulation (that can eventually seep back into the real world) or the social organization for it?
Thanks, this is a good summary of perhaps the most important main idea of the post.
In reverse order:
3 - I'm not sure what you mean, can you rephrase that?
2 - This is a key point and something I'm not sure about. I would say that we could be skeptical and use a "wait and see" approach, trusting players to begin with and learn from there. But it's a concern I also share. I suppose this is where the rules come in and I'm not sure which ones are needed. On a per game basis they will be different so maybe it's all just down to experimentation.
1 - My suspicion is that it is not practical to play entirely on the blockchain, but I think I will try it anyway. It will only suit certain games but again in the interest of experimentation why not just see how it goes?
3 It might even be possible that an outcome of the tabletop is the building of a more advanced game. Intentional from the beginning of the game, or not.
2 I agree. It will take some experimentation. Call it the first game in a series of game building games.
1 Timeliness of interactions is the hurdle that comes to mind, but then again has that really ever stopped anyone in the past from playing tabletop games? It's probably not a great concern in that sense.