Review of the game Star Wars Jedi Fallen Order - EA strikes back and does it well
Star Wars Jedi: Fallen Order strikes back in the gaming world, after a great commotion in the great first episode of The Mandalorian. This is a production that brings new hope for the next games in the Star Wars universe.
When we heard two years ago about the closure of the Visceral Games studio and the deletion of the project from the world of Star Wars modeled on Uncharted, many players felt "a huge power disruption. As if a cry of terror escaped from millions of throats, and then there was silence. " Perhaps it was a restoration of balance in the galaxy? Preventive action not to have two very similar games in your portfolio?
Because Star Wars Jedi Fallen Order by Respawn Entertainment is nothing but Uncharted in the universe of the star saga. There is also an admixture of God of War, Tomb Raider and a few other titles, but there is no dumpster of borrowed ideas. All together, it creates the perfect mix of crazy adventure, addictive film storyline, and satisfying struggle and exploration.
If I were to stick to something, it was only to a part of the graphic design that does not look as great as the one on the Frostbite engine in Battlefronts. Only that, given the reports on how many problems it causes in games with a view of TPP, I think I prefer better gameplay at the expense of visual fountains. On the PlayStation 4 console I also experienced a few technical shortcomings and that's basically my many complaints about the SWJ Fallen Order.
Although it may be worth keeping in mind the atmosphere of the whole, which combines both dark scenes from totalitarian rule of the Empire, and extremely fairy-tale sequences straight from the production for the youngest. You feel that the authors stood a bit apart, trying to create a story for everyone, but thanks to the fact that these most extreme moments are distant from each other and the plot draws you in, there is no particular conflict.
In fact, I can't write much about epic moments in the story, because the action is fast, a lot is happening and everything we experience on the screen is an extraordinary adventure that is worth getting carried away by and surprise her personally. And the creators amaze us more than once, because even backtracking sometimes associated with returning recently traversed paths to our base ship, was used as an opportunity for completely new experiences and attractions. What's more, the red-haired teenager as a Jedi knight, who completely did not convince me in the trailers, eventually got liked and I cheered on him throughout the story. Cal Kestis, like the movie Rey, deals with cosmic scrap, but not as a free spirit, but as an ordinary worker of the Scrap Guild, which on the planet Bracca recycles ships from the clone wars. During boring work, he listens to the local rock music, commutes to work every day by a dirty, crowded train and is under the control of the Empire's soldiers. Cal also hides the fact that he was a padawan - a would-be Jedi knight who somehow survived the purge of Order 66. When he accidentally needs to use force and inquisitors get into his trail, he receives unexpected help from the crew of Stinger-Mantis and decides to support her in a certain mission.
Cal is to find a holocron with information about the remaining children endowed with Force to rebuild the power of the Jedi Order. The item, however, was well hidden, and its secrets are guarded by the secrets of ancient civilization and the tombs associated with them. The action starts off from the first moments, and then only gains momentum. Steering Cal, we're like a Jedi Knight, Nathan Drake, Indiana Jones and Lara Croft in one. We take part in the battle, we learn about the events of the past and other things that would be a sin to reveal to you prematurely. Fallen Order also surprised me how much the whole story smoothly connects with the gameplay.
Here, every wave of the sword, every jump over the abyss, and even self-healing seem to be an inseparable part of the story, as if we were taking part in one long cut-scene. If this lack of perfect finesse straight from Uncharted 4 is missing, then only by slightly too frequent pauses to save the game during meditation, or boss fights, which in turn require a slightly longer break in forward speed. Sometimes, however, we ourselves stop casually, looking at the living world of the game and the stormtroopers of the Empire, who are awkwardly fighting with some local animals.
PROS:
- Quite a good story in which Star Wars fans of all ages will find something for themselves;
- Truly movie-like gameplay full of spectacular scenes and apt borrowings from other productions;
- Extremely varied level browsing thanks to engaging platform elements;
- Environmental riddles in tombs and secret locations;
- Perfectly implemented, satisfying lightsaber combat and the use of Force;
- Very discreet RPG elements that only complement the gameplay;
- Lots of cosmetic elements to personalize and all for free - get it by exploring the planets.
MINUSES:
- A lot of technical shortcomings in the console version;
- Not enough expressive music;
- The graphics are slightly different from the best ones.
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Wrong, just check buttom of post
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