[RISING STEEM] Introducing Nòva-Occitània - Updated World Map (post 7 - recruitment period)

in #risingsteem8 years ago (edited)

Game Backstory

The year is 2050, a new world has emerged from decades of chaos and despair. Global economic collapse has happened, followed by total war between the US/NATO, Russia, Europe and China. Soon India, Pakistan, Iran, Brazil, and the rest of the world was dragged into the conflict. A combination of nuclear weapons, designer plagues, and robotic weapons has destroyed civilization as we know it.Amid the rubble, the stirrings of individual new communities begins to happen. From the chaos, new state actors emerged. Each with it's own government style, agenda, and purpose. What will yours be? What destiny awaits your people? 

The Map - post 07 (10/11) - year 2050 (turn 0)

NEW NATIONS

Nòva-Occitània by @heroic15397

  • Government type: Non hierarchical / Christian anarchism tainted with Catharism philosophy
  • Perk #1: Higher Education System (Tech. level grows 10% faster)
  • Perk #2: Reclusive Society (+2 Permanent Stability and Syndicates are 5% less effective on their territory) 
  • MORE INFORMATION ON INTRODUCTION POST

 PLAYERS LIST

 

Update on Rules

Coming soon! Spent the weekend at a cabin in the woods and work has me slammed this weel :( 

Be sure to read more about Syndicates though in this post. You'll notice that @heroic15397 elected to have syndicate defense as a perk. Which might be a useful thing - more onsyndicates later, although it would be cool if we have at least one more syndicate player show up. I might add some colonization capabilities to syndicate player - such as surrounding your capital city. Or perhaps within 1 tile of a megacity. Anything past one tile might suffer a huge local stability penalty. 

Which gets to the next point - "NPCs" - or mainly, nations that I'll create just to fill some space (I'll play as them, but they can't win and they can't expand as fast as regular players.). Also, NPCs might emerge from revolt if a nation overextends itself. So if a North American or Asian player colonizes Africa - there may be a chance at there being a breakaway nation.

 

JOIN NOW & CREATE YOUR NATION! STEPS BELOW:

1. Pick 5 Provinces from the Map

  • NATION PLAYER: Make sure the provinces are touching or nearby on water - name them if you'd like, but also pick one as your capital.
  • SYNDICATE PLAYER: Pick up to 5 Megacities in any one continent/region.

2. Pick a name and design a flag (use a flagmaker or photoshop)

3. Name your government type and select 2 perks that describe it

  • Distributed Authority (+3 Permanent Stability)
  • High-Density Farming (+1 Agriculture / Province )
  • Skilled Surveyors  (+1 Resources / Province )
  • Skilled Engineers (+1 Industry / Province )
  • Digital Currency   (+1 Commerce / Province )
  • Conscription Military (Military Units cost 10% less)
  • Social Welfare Program (Population Grows 10% Faster)
  • Higher Education System (Tech. level grows 10% faster)
  • Free Market Doctrine (Commerce 10% more effective)
  • Planned Economy (Commerce 10% less effective but industry is 15% more effective)
  • MORE Available here - via @dahaz159
  • SUMBIT YOUR OWN (but @iontom -  the game master - will need to approve it, so don't make it overpowered)

4. Write some history & information about your country

  • History: how did it start, maybe a paragraph - talk about survival after the war period.
  • Common Languages, Religions, Ethnicities, Political Divisions
  • Any other relevant story telling!

5. Compete for Prizes!

All SBD on RisingSteem official posts will be allocated to the top 5 nations at the end of play. (You get to keep the SBD from any lore-building self-posts you make.)

  • 25% for the top-scorer
  • 15% for number 2
  • 15% for number 3
  • 10% for 4th
  • 10% for 5th

That's it - that's all - post your nation in the comments! Or make your own post under the tag "RisingSteem" and link it in the comments! 

(Aiming for a Game Start Oct 19. I'll try to finish the rule set this week!)