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RE: Steem Monsters Cartography Challenge! Create the World Map! 120 Booster Deck Contest!

in #steemmonsters7 years ago

I'll put out a terms of service at some point that will indicate our promise to not inflate the shit out of the game. At the very start of this it's important to get the game built. We just hit 10k in sales. i think a lot of that will be eaten by dev work to tget the game up and running. We've sold 4300 booster packs. I think I've given away 200 or so. So, we're at 5% in promotional stuff. Promotional stuff won't scale with the game. Bceause I can't see managing 1000 deck giveaways.

So, I'll likely keep it at 10% or less in the first 6 months and then scale back. What I would really like to have happen is code in a number of packs as promotional as they are sold. So, it's a set limit and I don't have to think about it.

That said, the map is going to define the starting point for all the lore adn it's important to get going on a great footing. Hopefully a few hundred dollars worth of game material is worth it to get a good starting point for immersion.

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I love the response so far. Transparency is key, and it sounds like you're thinking along those same lines.

I hope the game dynamics are really good. :)