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RE: Steem Monsters Second Game Play Preview: PVP Battle!

Here are my thoughts:

  1. Loved the interplay between the cards and the weaponry that popped out. Cool idea
  2. Loved the buttons they get at the beginning of the battle, so you can charge them up with their abilities and so forth if you so desire - that was a question I had.
  3. Love how you show the subtraction of health or armor - that was good

QUESTIONS:

  1. will only like-levels play against each other, to make it more fair?
  2. But the other question I had was weather you can pick which card targets which opponent, or does it all just play out how you set it up in order?
  3. I'm assuming selecting additional abilities is something you might do only after you've seen what your opponent brings to the table?

REQUESTS:

  • I think it would be cool if the characters themselves could fly out of the frame of the card and inflict an attack, rather than the card itself. So like the weapons come out, so could the characters. just a visual preference. But maybe I'm the only one.

  • I also think it would be good to have it slowed down a nano second so it's easier to follow each move. But it could just be that the more I get used to it, the easier it will be to follow. I'm thinking in terms of commentating as well, though. So again, that's just a personal preference. Maybe I"m the only one there too.

Lastly, awesome job guys. I could not be more blown away. You guys seriously impressed the socks offa me tonight. Thanks for a fun show.

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Cards target the front card from the opposing team, with a few caveats.
Snipe ability targets the first ranged or magic opponent.
Sneak ability targets the last opponent.
Melee cards can only attack from the front position, which is why frozen soldier was useless until spineback turtle died.
Ranged cards can't attack a card directly in front of themselves, so as we saw at the end there, peacebringer couldn't attack frozen soldier. He just stood there eating dirt until he died.