GFL Season! - Splinter Stats Ranked Rewards Season 21 Report Card

in #steemmonsters2 years ago

@newageinv

Seasons continue to evolve and the new energy system has put a lot of players to test how good it is to burn the DEC for more games. The leaderboards are filled with people with hundreds of more battles than me. I prefer to hold on to my DEC as my land will need plenty of it. The sacrifice is likely not having maxed out reward cards early but I have been somewhat lucky this Season otherwise.

Match Report

Performance

Stat#Wild#Modern
RankChampion #43Champion #21
Rating4359 - Champion I4546 - Champion I
Rating High43594546
Ratio (Win/Loss)1.31 (84/64)1.78 (137/77)
Longest Streak58

I continue to focus less on Wild despite the better rewards. It is tougher to really battle there so rather focus on higher win rates to optimize for my energy given the new constraints. However, it is always good to make a run at Season end for the leaderboards on both.

Tournaments Report

Prizes

TournamentLeagueEditionsPlacement/#entrantsRatio (Win/Loss+Draw)Prize
Gobson Masters GoldGoldA8/512.17 (13/6/0)406 SPS
AfterSound Easter Sunday Showdown - Diamond/ChampDiamondC5/161.50 (3/2/0)
AfterSound Easter Sunday Showdown - SilverSilverC19/240.50 (1/2/0)
Victor's Modern Gold InvitationalGoldModern Open43/2641.75 (14/8/0)60 SPS
Victor's Modern Gold InvitationalGoldModern Open45/2581.75 (14/7/1)60 SPS
LEAGUE OF CHAMPIONSDiamondWild Open6/1403.40 (17/5/0)1663.75 SPS
Gladiator Open Tournament GoldGoldWild Open27/2942.14 (15/7/0)233.471 SPS
AfterSound Tournament Test Run - Part 2SilverC3/212.50 (5/2/0)
AfterSound Tournament Test Run - Part 1SilverC11/382.00 (6/3/0)

Summary

RewardCountQuantity
SplinterShards (SPS)52423.221
Custom Prizes4n/a
Fees (estimate)Quantity
SPS67
DEC2150

Tournaments continue to have mixed results but a net positive is always good to see. Finally got my first placement on the second day of a Ghost card tournament this time as I have found myself using more Gladiator cards as of late.

Rewards Report

Standard Foil Cards
RarityQuantity🔥DEC🔥
Common2940
Rare1490
Epic200
Legendary130
Total Standard4760
Gold Foil Cards
RarityQuantity🔥DEC🔥
Common120
Rare50
Epic20
Legendary80
Total Gold270

Loot Chests

Reward ChestsDailiesSeasonTotal💲Token
Legendary Potions3996181017🟡 40680
Alchemy Potions6675451212🟡 60600
DEC00-🟣 0
SPS995.378251.720-⭐ 1247.098
Merits2149512514-🎀 34009
CHAOS Packs224🟡 16000
Cards (Total)370133503🟣 0

Captured DEC/SPS (Ranked Rewards)

Ranked Play WinsDEC Earned
221🟣 0 + ⭐1266.692

Total Ranked Play Rewards

Total Ranked Play Earnings
🟣 20000 DEC
🟡 117280 CREDITS
⭐ 2513.790 SPS

The Season was Golden for sure! I cannot believe the amount of GFL I got this Season. The fact that they were multiples was even more exciting to experience. This is great as regular foils have been hard to come by in my effort to get maxed out copies to be ready for battle.

🟣 Rental Report

TypeDEC
Revenue0.000
Expenses (inc. fees)(12.374)
Cancellation Refunds0.000
NET(12.374)

New Section! Great for visibility although it was only a test this Season!

⭐ SPS Report

Type⭐ Amount
Staking Rewards320.054
Ranked Rewards as above2513.790
Brawl Rewards486.951
Tower Defense543.080
NET SPS3863.875
+ Voucher Drops25.960 🎟️

The update from the latest land proposal saw me benefit from more SPS which is always great. I think I have a clear path to my ultimate goal for SPS and it seems it may come sooner than I had expected with these changes.

The Seasons continue to evolve and despite the challenges around the ecosystem, I feel that the gameplay has become more engaging. While things are still needed to be sorted, the addition of land which are leading to more scarcity in cards in the future, will make the grind every Season more interesting. I am looking forward to being a part of it all!


Posted using SplinterStats Season Report Card (Website|Blog).
This once a season tool for Splinterlands players provides a template to reflect on and share their performance, card usage statistics and rewards summary for the season. More features will be released in the future.
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