Review Game Divinity : Original Sin II
RPG is indeed a broad genre. The core "role-playing" that should define this genre is indeed translated into various variants. Some focus on the narrative side, which contains a major story theme that requires you to act as a pre-determined main character.
Bandage it with epic story and solid gameplay mechanics, then you find a quality like The Witcher 3 if executed optimally, or hundreds of Japanese RPG game titles across generations over the years. But not a few are also trying to answer the challenge of this role play in the optimal capacity, which allows you "mix" your own adventures. This is what Larian Studios is trying to offer with Divinity: Original Sin II.
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First impression
Falling in the first series and similar games like Pillars of Eternity, Divinity series: Original Sin II is an RPG approach to the real "role playing" aspect. That instead of getting stuck in just one story, one solution, or one problem, you'll be faced with so many alternate pathways that you can pick up, finish, or ignore.
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We are talking about an RPG game that allows you to smash doors or crates if you do not find the appropriate key to exploit magic like Teleport to solve the puzzle though. The strong attraction as a role-playing game is what makes you fall in love with Divinity: Original Sin II.
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Coming with the corresponding isometric and visual camera approaches in the "right-tailed" configuration, this is not the type of game that will always lead you where you need to go and complete every mission. Although linked to a common thread of the same story line, you are still given the flexibility to "mix" your own story.
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You can even play as Lone Wolf - go on a solo adventure, or just along with other characters, form a party. With so many side missions that can also be taken and resolved, Divinity: Original Sin II also injects a battle system that is ready to frustrate you if you get into an unprepared state. This is a game that needs planning.
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