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RE: A Random World History Simulator Part 4
So why is the Island of eternal peace not invaded by seaborn attacks from neighbouring countries?
So why is the Island of eternal peace not invaded by seaborn attacks from neighbouring countries?
Ah, good question! I forgot to mention this explicitly anywhere.
Tiles are connected by horizontal and vertical adjacencies (no diagonals). Amphibious adjacency works by calculating horizontal+vertical paths through water tiles to other land tiles.
But this doesn't really work well for long distances. So I've limited the lengths of these naval paths to ~10 tiles.
The Island of eternal peace is more than ~10 tiles from any other landmass, thus it is completely isolated.
At some point I want to add in a system that allows contact across larger distances. But note that at this resolution, a distance of 10 tiles ≈ 1,000km. Which is more than the distance between almost all islands and island-continents on Earth and their respective mainlands. And I do want the sim to allow for situations such as the Eurasia<->Americas divide where you've got de facto unconnected civilizations evolving independently in different parts of the map.