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RE: Introducing Super8BallClub - The Top Rated Multiplayer Based Pool Game For Android - Get Paid To Play - Powered by STEEM Blockchain

in #super8ballclub6 years ago (edited)

Thank you for the compliment. Much appreciated! :)

As for the blocked rooms, you understood it correctly. A player must win against 25 unique opponents, not just 25 games. You mentioned it yourself above that it was difficult to find the opponents. So let me explain a little bit, there are three main reasons behind this feature:

  • Other players won't be able to wrong you just because they are rich and can play big tables. Let's say Pardinus has 100,000 coins and can play Las Vegas but PrinceWahaj has 1,000,000 coins and he can play Jakarta and other big tables easily. One win in Jakarta brings 1,000 shares while one win in Las Vegas brings 200 shares. Pardinus spent 2 hours for finding an opponent in Las Vegas but PrinceWahaj played only 1 match in Jakarta, spent like 10 minutes and earned over 70% of the reward pool.

In order to remove this unfair advantage over small players, it was necessary to lock the big tables. Now comes the important part, currently 1 share is equal to 100 or 200 shares which you'd earn without table unlock because not only you but all players are blocked from earning the high number of shares. The number of shares request will drop and will come in the average of 100-500 shares per day, so your reward percentage is expected to increase a lot more if you play more matches in London.

  • Now comes the second point. It was quite difficult to find the opponent. 8 tables mean players can search anywhere they like which increase the difficulty of finding an opponent. If only 1 table is open and everyone is searching in only 1 table, it is very likely that you'll get someone.

Take the example of today, there were many matches played in London, not only by existing players but also by new players. As far as I can guess, it is because of the table unlocking system.

  • The third reason is quite simple and understandable. Before table unlocking system, not many people were playing London and Sydney in which people can use the aim-line and it was affecting the value of these cues. Now that players must play in London and Sydney, they can use their expensive cues and take advantage of it.

New players won't find any opponents in London and Sydney without table unlocking feature, and they will probably leave with disappointment.

These were my opinions based on which I decided to implement this system. As you said, it is indeed difficult to achieve 25 wins against 25 people in a day, and that's exactly the point of this feature. But when the activity increase and enough players become active, we can think about reducing the required number of unique wins. In the end, we can always change the things if they don't work out properly.

After reading all this, does it make sense? What would you suggest? Keeping it as is, reducing the required number of wins or completely removing the table unlocking system?

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You do have good ideas; my only concern is that, at least for me, they make it impossible to play. I'll explain: as it stands, you need to win 25 times against 25 different people in 1 day to be able to unlock the next table. Well, I work all day; it's very unlikely that I will ever play 25 games in my little free time. Even if it would happen, the odds of finding 25 different people to play AND win the 25 games in one single day are slim to none. Simply removing the daily reset would probably work: it would still allow progress, even at a slower rate, and it would still concentrate the players. Just my thoughts, thank you for the very thorough response! :)

Thank you for the compliments again, and let me say this, I totally agree with you. I'm thinking about making some changes in the upcoming patch release so no worries, all ideas or suggestions are welcome.

Will keep an eye on it! Thank you for all your efforts in improving the game!

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