Three Technology Trends That Will Dominate 2018
- AI PERMEATION
Artificial intelligence (AI), largely manifesting through machine learning algorithms, isn’t just getting better. It isn’t just getting more funding. It’s being incorporated into a more diverse range of applications. Rather than focusing on one goal, like mastering a game or communicating with humans, AI is starting to make an appearance in almost every new platform, app, or device, and that trend is only going to accelerate in 2018. We’re not at techno-pocalypse levels (and AI may never be sophisticated enough for us to reach that point), but by the end of 2018, AI will become even more of a mainstay in all forms of technology.
- 5G PREPARATION
Though tech timelines rarely play out the way we think, it’s possible that we could have a 5G network in place—with 5G phones—by the end of 2019. 5G internet has the potential to be almost 10 times faster than 4G, making it even better than most home internet services. Accordingly, it has the potential to revolutionize how consumers use internet and how developers think about apps and streaming content. 2018, then, is going to be a year of massive preparation for engineers, developers, and consumers, as they gear up for a new generation of internet.
- SEAMLESS CONVERSATION
A few years ago, voice search was decent, but unreliable. Today, voice search might as well be flawless; Microsoft’s latest test gives its voice recognition software a 5.1 percent error rate, making it better at recognizing speech than human transcribers. Similarly, robotic speech and chatbots are growing more sophisticated. In 2018, with these improvement cycles continuing, I imagine we’ll see the manifestation or solidification of seamless conversation. We’ll be able to communicate with our devices, both ways, without any major hiccups or mistakes.
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What about cloud gaming? I mean its not online game but imagine if we can play fallout 4 really right here right now without any game installation
"Cloud gaming", also in some cases called "gaming on demand", is a type of online gaming that allows direct and on-demand video streaming of games onto computers, consoles and mobile devices, similar to video on demand, through the use of a thin client. The actual game is stored, executed, and rendered on the remote operator's or game company's server and the video results are streamed directly to a consumer's computers over the internet.[14] This allows access to games without the need of a console and largely makes the capability of the user's computer unimportant, as the server is the system that is running the processing needs.[15][16] The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game's response to the input controls. Companies that use this type of cloud gaming include NVIDIA (GeForce NOW), Playkey, PlayGiga, CiiNOW, Ubitus, Playcast Media Systems, Gaikai and OnLive.
Gaming on demand is a game service which takes advantage of a broadband connection, large server clusters, encryption and compression to stream game content to a subscriber's device. Users can play games without downloading or installing the actual game. Game content is not stored on the user's hard drive and game code execution occurs primarily at the server cluster, so the subscriber can use a less powerful computer to play the game than the game would normally require, since the server does all performance-intensive operations usually done by the end user's computer. Most cloud gaming platforms are closed and proprietary; the first open-source cloud gaming platform was only released in April, 2013
Cloud gaming based on file streaming, also known as progressive downloading, deploys a thin client in which the actual game is run on the user's gaming device such as a mobile device, a PC or a console. A small part of a game, usually less than 5% of the total game size, is downloaded initially so that the gamer can start playing quickly. The remaining game content is downloaded to the end user's device while playing. This allows instant access to games with low bandwidth Internet connections without lag. The cloud is used for providing a scalable way of streaming the game content and big data analysis. Cloud gaming based on file streaming requires a device that has the hardware capabilities to operate the game. Often, downloaded game content is stored on the end user's device where it is cached. Companies that use this type of cloud gaming include Kalydo, Approxy and SpawnApps. xx