UX-IID-8: Reading Summary (Contextmapping)

in #uxiid-yonsei6 years ago

Vissel 2005 Contextmapping

This paper provides a foothold for the pratitioner and researcher regarding varying situations, allowing the, to further develop the theoretical basis of the fields. Basic principle of contextmappoing is the way om which a product is used depends on its user and on a variety of factors in the environment. The aim of contextmappnig is not just to elicit contextual information, but also to bring it to a design team in a form that serves the generation of human-centered designs. The proposed typical contextmapping processes are following.

  1. Preparation
  • formulation of goals, planning, selecting participants, choosing techniques.
  1. Sensitization
  • participants are triggered, encouraged and motivated to think, reflect, wonder and explore aspects of their personal context in their time and environment.
  • Which is cultural probes.
  1. Sessions
  • meeting in which participants do generative exercises
  1. Analysis
  • the study is meant to explore the context, uncover unexpected directions, and widen the view of the design team
  1. Communication
  • bringing the results to the design process

Sanders 2014 Probes, toolkits and prototypes

This paper describes the landscape of design research and pratice, especially the role of making across the scene where designers and non-designers work together, in 4 aspects.

  1. approach
  • cultural probes, generative toolkits, design prototypes
  1. mindset
  • designing for people and designing with people
  1. focus in time
  • the world as is, the near future, speculative future
  1. variations in design intent
  • provoking, engaging, serving

Making activities are used as vehicles for collectively exploring, expressing, and testing hypotheses about future ways of living. Today, probes and generative toolkit approach overlap to a large extend. Service design, with its focus on the services provided by organisations and enterprises, is concerned with the worldd as it is and the near future. Design fictions, onthe other hand, is concerned with speculative futures. The point is to collectively make sense with new information technologies and social networks.